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Benjamin M. Torsney; Sarah Rawls; Joseph I. Eisman; Catherine Pressimone Beckowski; Cheryl B. Torsney – Educational and Developmental Psychologist, 2025
Objective: The objective of this study was threefold: (a) to create a rubric for response complexity (RC), defined as an admixture of response length, grammatical diversity, categorisation, and sophistication; (b) to measure behavioural and cognitive engagement through students' written responses on a school-based written activity, and (c) to…
Descriptors: College Students, Learner Engagement, Responses, Difficulty Level
Yufan Shang; Jun Xu; Huihui Liu – Higher Education: The International Journal of Higher Education Research, 2024
Drawing on leader-member exchange (LMX) theory, this study constructed a theoretical model to deeply explore the mechanism and boundary conditions of the relationship between supervisor developmental feedback (SDF) and postgraduate student creativity in academic organizations. Using multi-wave and multi-source data collected from 445…
Descriptors: Graduate Students, Faculty Advisers, Supervisor Supervisee Relationship, Feedback (Response)
Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
Maria Assunção Flores; Ana Margarida Veiga Simão; Paula Costa Ferreira; Diana Pereira; Alexandra Barros; Paulo Flores; Eva Lopes Fernandes; Luís Costa – Research in Post-Compulsory Education, 2024
The closure of higher education institutions as a result of the COVID-19 pandemic has necessitated a sudden and unexpected transition from face-to-face to online teaching and learning. This paper draws on data from a broader study focusing on higher education students' perceptions and experiences of online learning during the first lockdown in…
Descriptors: Electronic Learning, Feedback (Response), COVID-19, Difficulty Level
Vaughn, Kalif E.; Srivatsa, Neha; Graf, Allyson S. – Journal of College Student Retention: Research, Theory & Practice, 2023
Research on praise, in support of a growth mindset, has overwhelmingly focused on children. We explored how praise influences performance in college students. Colleges are often challenged to respond to students' established mindsets in the face of increasingly demanding coursework. Specifically, we examined how fear of failure may alter the…
Descriptors: College Students, Academic Failure, Fear, Student Attitudes
Papadopoulos, Pantelis M.; Natsis, Antonis; Obwegeser, Nikolaus; Weinberger, Armin – Journal of Computer Assisted Learning, 2019
The aim of the present study (n = 113) was to examine how (objective and subjective) information on peers' preparation, confidence, and past performance can support students in answering correctly in audience response systems (aka clickers). The result analysis shows that in the "challenging" questions, in which answers diverged,…
Descriptors: Feedback (Response), Audience Response Systems, Self Esteem, Student Attitudes
Einat Heyd-Metzuyanim; Jason Cooper – International Journal of Research in Undergraduate Mathematics Education, 2023
Situations where students encounter mathematical "impasses" -- instances where their current discourse is incommensurable with the discourse demanded to solve a task -- have the potential to stir emotional responses of different types. They can engender feelings of confusion and bafflement, or even embarrassment, or alternatively open…
Descriptors: Mathematics Instruction, Persuasive Discourse, Emotional Response, Graduate Students
Bieleke, Maik; Goetz, Thomas; Krannich, Maike; Roos, Anna-Lena; Yanagida, Takuya – Journal of Experimental Education, 2023
Tests in educational contexts often start with easy tasks, assuming that this fosters positive experiences--a sense of control, higher valuing of the test, and more positive and less negative emotions. Although intuitive and widespread, this assumption lacks an empirical basis and a theoretical framework. We conducted a field experiment and…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Tests, Test Construction
Rebecca S. Rivard – Journal of College Science Teaching, 2025
Escape rooms are collaborative puzzle solving activities that require the participants to utilize logical reasoning and teamwork. With a slight refocusing on previously acquired knowledge, escape rooms can also be used to test and promote learning of certain topics. This paper describes the development of a one-hour in-person STEM focused escape…
Descriptors: STEM Education, Problem Solving, Educational Games, Learner Engagement
Xuanyan Zhong; Zehui Zhan – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study is to develop an intelligent tutoring system (ITS) for programming learning based on information tutoring feedback (ITF) to provide real-time guidance and feedback to self-directed learners during programming problem-solving and to improve learners' computational thinking. Design/methodology/approach: By…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming, Independent Study
Shan Li; Zuer Liu; Mengling Qiu; Jiaxin Huang; Juan Zheng; Guozhu Ding – Journal of Educational Computing Research, 2024
Educational robots represent a unique form of teacher presence. Exploring how the communication features of robot instructors affect student learning experience could contribute to the advancement of educational robots. This study examined the impact of speech rate, voice type, and emotional tone of robots on students' cognitive load, attitudes…
Descriptors: Educational Technology, Technology Uses in Education, Cognitive Processes, Difficulty Level
Zhen Wang; Xinrui Pei; Hejie Zhu; Shaoying Gong; Enguo Wang – Journal of Educational Computing Research, 2024
This research aims to expand our understanding of how to facilitate student feedback engagement processes in a computer-based formative assessment environment. In the present research, we designed a new type of elaborated feedback in terms of combining the correct solution and the erroneous solution, and the erroneous solution matched the…
Descriptors: Junior High School Students, Junior High School Teachers, Feedback (Response), Computer Assisted Instruction
Wang, Wei-Tsong; Lin, Ying-Lien; Lu, Hsin-En – Education and Information Technologies, 2023
Students are commonly in a high cognitive load state when they encounter sophisticated knowledge. Whether the novel augmented reality (AR) technology can be utilized in an online learning course to explain complicated scientific concepts in a more understandable manner to students during the COVID-19 period is an unaddressed issue. This study aims…
Descriptors: Computer Simulation, Online Courses, COVID-19, Pandemics
Omid Mallahi – Asian-Pacific Journal of Second and Foreign Language Education, 2024
The present study explores the status of argumentative essay writing strategy use and identifies the problems a convenient sample of Iranian EFL learners face while writing argumentative essays in English. Adopting a complementary process-genre approach and a mixed-methods research design, the researcher designed a genre-specific argumentative…
Descriptors: English (Second Language), Second Language Instruction, Essays, Persuasive Discourse
Omer Kocak – International Journal of Technology in Education, 2024
Student response systems (SRSs) increase the engagement of students by supporting them to participate in the course and thus contribute to their academic achievement. However, in most of the experimental studies in which the effects of SRSs were investigated, details on how to integrate SRSs into the course were not provided. This study aimed to…
Descriptors: Academic Achievement, Cognitive Processes, Difficulty Level, Asynchronous Communication

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