Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
| Since 2022 (last 5 years) | 12 |
| Since 2017 (last 10 years) | 16 |
| Since 2007 (last 20 years) | 24 |
Descriptor
Source
| ACM Transactions on Computing… | 24 |
Author
| Aadarsh Padiyath | 1 |
| Abraham E. Flanigan | 1 |
| Albee, Paul | 1 |
| Andreea Molnar | 1 |
| Andrew McCartan | 1 |
| Anica Ðukic | 1 |
| Barnes, Julie | 1 |
| Becker, Brett A. | 1 |
| Boustedt, Jonas | 1 |
| Bowman, Nicholas A. | 1 |
| Brett A. Becker | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 24 |
| Reports - Research | 21 |
| Tests/Questionnaires | 5 |
| Reports - Evaluative | 2 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 24 |
| Postsecondary Education | 24 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Aadarsh Padiyath – ACM Transactions on Computing Education, 2024
As computing educators begin to recognize that their students need strong ethical foundations, there is a growing interest to integrate meaningful ethics education into undergraduate computing curricula. To achieve this, it is crucial to understand how students respond to ethical interventions in the classroom. This review examines the acceptance…
Descriptors: Undergraduate Students, Student Attitudes, Ethics, Intervention
Luka Doric; Nikola Luburic; Jelena Slivka; Simona Prokic; Anica Ðukic – ACM Transactions on Computing Education, 2025
Teamwork is crucial in software engineering. However, recent literature concludes that software engineering graduates have underdeveloped teamwork skills. Instructors wishing to develop teamwork skills are faced with many teamwork models and a lack of empirical studies that examine their utility in higher education. We conducted an exploratory…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Undergraduate Students
Cristina Cachero; David Tomás; Francisco A. Pujol – ACM Transactions on Computing Education, 2025
Objectives: This study investigates gender biases in AI perceptions among university students. It focuses on assessing self-perceptions regarding knowledge, impact, and support, with a specific emphasis on identifying any significant gender differences. The main hypotheses are focused on the existence of gender disparities in AI awareness,…
Descriptors: Artificial Intelligence, Gender Bias, Self Concept, Knowledge Level
Abraham E. Flanigan; Markeya S. Peteranetz; Duane F. Shell; Leen-Kiat Soh – ACM Transactions on Computing Education, 2023
Objectives: Although prior research has uncovered shifts in computer science (CS) students' implicit beliefs about the nature of their intelligence across time, little research has investigated the factors contributing to these changes. To address this gap, two studies were conducted in which the relationship between ineffective self-regulation of…
Descriptors: Computer Science Education, Self Concept, Intelligence, Self Management
Danyelle Tauryce Willis; Kimberley Edelin Freeman – ACM Transactions on Computing Education, 2024
Objectives: We aim to understand, from a motivational perspective, how Black undergraduate women in computing make sense of their intersectional computing experiences. We examine their motivation to major in computing, their experiences as Black women in computing, and how these vary across institutional contexts. Participants: A sample of 77…
Descriptors: Undergraduate Students, African American Students, Student Motivation, Student Experience
Dorian Stoilescu; Andreea Molnar – ACM Transactions on Computing Education, 2025
This article explores differences between women's and men's views on teaching and learning in undergraduate computer science studies at a Canadian university. The research focuses on perceptions and experiences about learning activities and teaching computer science and how students and teachers view these aspects as valuable for these activities.…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Preferences
Flanigan, Abraham E.; Peteranetz, Markeya S.; Shell, Duane F.; Soh, Leen-Kiat – ACM Transactions on Computing Education, 2022
Two studies investigated change in computer science (CS) students' implicit intelligence beliefs. Across both studies, we found that the strength of incremental and entity beliefs changed across time. In Study 1, we found that incremental beliefs decreased and entity beliefs increased across the semester. Change in implicit intelligence beliefs…
Descriptors: Attitude Change, Computer Science Education, Student Attitudes, Intelligence
Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – ACM Transactions on Computing Education, 2021
Active and collaborative learning has shown considerable promise for improving student outcomes and reducing group disparities. As one common form of collaborative learning, pair programming is an adapted work practice implemented widely in higher education computing programs. In the classroom setting, it typically involves two computer science…
Descriptors: Programming, Cooperative Learning, Student Attitudes, Academic Achievement
Lee, Lina; Latulipe, Celine; Frevert, Tonya – ACM Transactions on Computing Education, 2022
Helping students learn to identify and respond to situations involving discrimination is important, especially in fields like Computer Science where there is evidence of an unwelcoming climate that disproportionately drives underrepresented students out of the field. While students should not be considered responsible for fixing issues around…
Descriptors: Student Attitudes, Diversity, Inclusion, Computer Science Education
Shamima Nasrin Runa; Andrew McCartan; Brett A. Becker; Catherine Mooney – ACM Transactions on Computing Education, 2024
Sense of belonging, or belongingness in academia, is an individual's personal conviction as to their acceptance as a valued member of an academic community. The importance of belongingness lies in correlations with motivation, persistence, mental health and well-being. Prior work has shown that belongingness can be lower in students who are…
Descriptors: Undergraduate Students, Computer Science Education, Sense of Community, Foreign Countries
Stephanie Jill Lunn; Ellen Zerbe; Monique Ross – ACM Transactions on Computing Education, 2024
Although there is a great demand for graduates in computing fields, companies frequently struggle to find enough workers. They may also grapple with obtaining racial, ethnic, and gender diversity in representation. It has been suggested that the hiring process further contributes to these inequities. This study examined undergraduate computing…
Descriptors: Undergraduate Students, Computer Science Education, Disproportionate Representation, Employment
Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Linda J. Sax; Kaitlyn N. Stormes; Maxx F. Pereyra – ACM Transactions on Computing Education, 2025
To cultivate more computing talent (including more diverse talent), it is important to understand how college students experience their computing courses and if such experiences vary based on students' gender and racial/ethnic identities. In this paper, we focus on course modality to understand whether taking courses in-person, online, or a hybrid…
Descriptors: Computer Science Education, Electronic Learning, Online Courses, Delivery Systems
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Peters, Anne-Kathrin – ACM Transactions on Computing Education, 2019
This article concludes a longitudinal study with the broader aim to explore learner development as a long-term, social process. One goal has been to inform the endeavours of improving student engagement, retention, as well as under-representation of certain demographics in computing. Students of two computer science-related study programmes…
Descriptors: Computer Science Education, Engineering Education, Undergraduate Students, Student Participation
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
