Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| 21st Century Skills | 1 |
| Age Groups | 1 |
| Cooperation | 1 |
| Creativity | 1 |
| Critical Thinking | 1 |
| Design | 1 |
| Educational Games | 1 |
| Evidence | 1 |
| Game Based Learning | 1 |
| Instructional Effectiveness | 1 |
| Interpersonal Competence | 1 |
| More ▼ | |
Source
| AERA Online Paper Repository | 1 |
Author
| Clark, Karen | 1 |
| Qian, Meihua | 1 |
Publication Type
| Information Analyses | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qian, Meihua; Clark, Karen – AERA Online Paper Repository, 2016
Both 21st century skills and game-based learning have been gaining an enormous amount of attention from researchers and practitioners. While some researchers are trying to develop educational games in hopes of promoting students' 21st century skill development in schools, little has been understood regarding the positive impact of games on…
Descriptors: Game Based Learning, 21st Century Skills, Learning Theories, Skill Development

Peer reviewed
Direct link
