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Herro, Danielle C. – Canadian Journal of Learning and Technology, 2015
This case uses a worked or "working example" model (Gee, 2010), documenting the implementation of a novel game design curriculum in the United States. Created by an Instructional Technology Administrator (ITA) and two classroom teachers, it was subsequently offered to high school students. With an aim of providing in-depth understanding…
Descriptors: Games, Design, High School Students, Secondary School Curriculum

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