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Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Herzog, Kelly J. – Techniques: Connecting Education and Careers (J1), 2010
Research reflects that graduates are leaving high school deficient in math, science and problem solving skills necessary for the demands of the workforce. In order to maintain a competitive position in high tech industries and attract new business, it is important to have a system where all students develop a confidence in learning math, science…
Descriptors: High Schools, Problem Solving, Teaching Methods, Science Education
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Smith, Tori Rhoulac; McGowan, Jill; Allen, Andrea R.; Johnson, Wayne David, II; Dickson, Leon A., Jr.; Najee-ullah, Muslimah Ali; Peters, Monique – Journal of Negro Education, 2008
The faculty learning community project at Howard University involved a diverse group of men and women, tenured, tenure-track, and future faculty across science, technology, engineering, and mathematics (STEM) disciplines. The purpose of the group was to engage in the scholarship of teaching and learning by learning about teaching, reflecting on…
Descriptors: Teacher Effectiveness, Learning Processes, Educational Experiments, Active Learning