Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Game Based Learning | 7 |
| Program Effectiveness | 7 |
| Reading Skills | 7 |
| Foreign Countries | 4 |
| Preschool Education | 4 |
| Reading Instruction | 4 |
| Educational Technology | 3 |
| Kindergarten | 3 |
| Teacher Attitudes | 3 |
| Elementary School Students | 2 |
| Grade 1 | 2 |
| More ▼ | |
Source
| Age of Learning, Inc. | 2 |
| Journal of Computer Assisted… | 2 |
| Child Language Teaching and… | 1 |
| Educational Researcher | 1 |
| South African Journal of… | 1 |
Author
Publication Type
| Reports - Research | 7 |
| Journal Articles | 5 |
Education Level
| Early Childhood Education | 7 |
| Elementary Education | 4 |
| Preschool Education | 4 |
| Primary Education | 4 |
| Kindergarten | 3 |
| Grade 1 | 2 |
| Grade 2 | 2 |
Audience
Laws, Policies, & Programs
| Head Start | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Verwimp, Cara; Snellings, Patrick; Wiers, Reinout W.; Tijms, Jurgen – Journal of Computer Assisted Learning, 2023
Background: Learning which letters correspond to which speech sounds is fundamental for learning to read. Based on previous experimental studies, we developed a serious game aiming to boost letter-speech sound (L-SS) correspondences in a motivational game environment. Objectives: The goal of this study was to determine the efficacy of this game in…
Descriptors: Phoneme Grapheme Correspondence, Reading Instruction, Game Based Learning, Program Effectiveness
Hee Jin Bang; Khanh-Phuong Thai – Age of Learning, Inc., 2022
This study investigated the effectiveness of My Reading Academy, a digital learning program designed to develop foundational reading skills in early childhood education. The research examined whether the implementation of this adaptive game-based curriculum could strengthen early reading skills and increase student interest in learning to read…
Descriptors: Preschool Education, Kindergarten, Educational Technology, Game Based Learning
Grant M. Mwinsa; Murunwa Dagada – South African Journal of Childhood Education, 2024
Background: The most effective indigenous games well known to pre-schoolers must be used in schools, given the significance of literacy and numeracy abilities in children's future educational prospects and successes. Aim: The goal of this article was to determine the efficacy of indigenous games in promoting literacy and numeracy skills among…
Descriptors: Foreign Countries, Game Based Learning, Indigenous Knowledge, Literacy Education
Martínez, Camila; Maurits, Natasha; Maassen, Ben – Child Language Teaching and Therapy, 2023
GraphoGame is a computer-based game that trains grapheme-to-phoneme associations and has been shown to benefit reading acquisition in different languages and countries. In transparent languages, such as Spanish, learning grapheme-to-phoneme associations is of great importance when learning to read, and GraphoGame can help children at risk of…
Descriptors: Intervention, Identification, Reading Difficulties, Spanish Speaking
Patel, Priyanka; Torppa, Minna; Aro, Mikko; Richardson, Ulla; Lyytinen, Heikki – Journal of Computer Assisted Learning, 2022
Background: In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
Amorim, Americo N.; Jeon, Lieny; Abel, Yolanda; Felisberto, Eduardo F.; Barbosa, Leopoldo N. F.; Dias, Natália Martins – Educational Researcher, 2020
The increased use of smartphones and tablets sets the stage for new mobile-based educational programs that seek to increase student learning and engagement in school and at home. This study examines the effectiveness of Escribo Play, a game-enhanced educational program, on preschool students' phonological awareness, word reading, and writing…
Descriptors: Video Games, Educational Games, Game Based Learning, Phonological Awareness
Hee Jin Bang; Amanda Siebert-Evenstone – Age of Learning, Inc., 2023
This study evaluated the implementation and effectiveness of My Math Academy and My Reading Academy, two digital learning programs, in supporting early math and literacy skill development during the 2021-2022 school year in Tyler Independent School District, Texas. In a district where 85% of students were eligible for free and reduced-price meals,…
Descriptors: Social Services, Federal Programs, Low Income Students, Preschool Education

Peer reviewed
Direct link
