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Michelle Reidel; Ariel Cornett; Erin Piedmont; Kania Greer; Betsy Barrow; Alex Reyes – Social Studies and the Young Learner, 2025
By some estimates, over 1.2 billion tons of soil was blown across the Great Plains during the height of the Dust Bowl. The so-called "black blizzards" these massive dust storms caused suffocated cattle, sickened children, and destroyed thousands of family farms. Formerly prosperous farmers, unsure why they had such bad luck, wondered if…
Descriptors: Systems Approach, United States History, History Instruction, Integrated Activities
Bridgers, Sophie; De Simone, Costanza; Gweon, Hyowon; Ruggeri, Azzurra – Child Development, 2023
Do children consider how others learned when seeking help? Across three experiments, German children (N = 536 3-to-8 year olds, 49% female, majority White, tested 2017-2019) preferred to learn from successful active learners selectively by context: They sought help solving a problem from a learner who had independently discovered the solution to a…
Descriptors: Foreign Countries, Children, Help Seeking, Learning Processes
Vanessa Svihla; Jamie R. Gomez; Martin A. Crudo – Interdisciplinary Journal of Problem-based Learning, 2023
While project-based learning purportedly values student agency, supporting and managing this remains challenging. We conducted a design-based research study to understand how problem authenticity, and task and participant structures can contribute to students' framing agency, in which students make decisions that are consequential to their…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
Santos, Catarina; Barbosa, Ana – International Journal of Education in Mathematics, Science and Technology, 2023
Traditionally, students experience difficulties solving problems involving geometric shapes and their properties. In line with the current curricular guidelines, it's important to reflect about the use of active learning strategies, which directly engage students in meaningful mathematical activity, that contribute to reverse this situation. This…
Descriptors: Written Language, Feedback (Response), Geometry, Problem Solving
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
Yu-Jen Sie; Kuen-Yi Lin – Journal of Baltic Science Education, 2025
Project-based learning (PBL) plays a critical role in fostering interdisciplinary integration within science, technology, engineering, and mathematics (STEM) education. However, its complexity often hinders students' ability to apply knowledge and solve problems, particularly in environments that lack psychological and cognitive support. This…
Descriptors: Resilience (Psychology), Positive Attitudes, STEM Education, Internet
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
Babier, Aaron; Fernandes, Craig; Zhu, Ian Yihang – INFORMS Transactions on Education, 2023
In this paper, we describe a course project in which teams of undergraduate students propose and execute an end-to-end analytics project to solve a real-world problem. The project challenges students to implement machine learning, optimization, simulation, or a combination of these three techniques on real-world data that they collect. A…
Descriptors: Undergraduate Students, Student Projects, Data Analysis, Problem Solving
Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
Kym Fry; Judith Hillman; Rhonda Horne; Elizabeth Rasmussen – Mathematics Education Research Group of Australasia, 2024
The revised Australian curriculum presents a new emphasis in primary schools on the process of Mathematical Modelling. A modelling focus brings close attention to confidence and capability with a potentially new problem-solving process, associated language, and pedagogical processes. This paper presents a Year 4 classroom modelling experience that…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Mathematics Instruction
Yanyan Sun; Chengjun Feng; Di Peng; Bian Wu – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Goal Orientation, Active Learning, Inquiry, Engineering Education
Steven Higbee; Sharon Miller; Karen Alfrey – Biomedical Engineering Education, 2025
Challenge: The Hodgkin-Huxley membrane conductance model has been featured in biomedical engineering (BME) curricula for decades. A typical BME assignment might require students to apply the relevant equations and parameters to model the generation of action potentials; however, there is opportunity for students to build and explore both…
Descriptors: Scientific Concepts, Biomedicine, Engineering Education, Models

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