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Toda, Armando M.; Palomino, Paula T.; Oliveira, Wilk; Rodrigues, Luiz; Klock, Ana C. T.; Gasparini, Isabela; Cristea, Alexandra I.; Isotani, Seiji – Educational Technology & Society, 2019
One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems, however, is that most of these approaches are…
Descriptors: Educational Games, Game Based Learning, Design, Taxonomy
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Wu, Bian; Wang, Minhong; Spector, J. Michael; Yang, Stephen J. H. – Educational Technology & Society, 2013
Problem solving has been increasingly used as an important approach to learning especially in ill-structured domains. It is assumed that knowledge can be better consolidated and extended through problem-solving experience. However, many learners do not have the ability to separate general knowledge from specific cases, which inhibits successful…
Descriptors: Foreign Countries, Problem Solving, Problem Based Learning, Concept Mapping
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Ifenthaler, Dirk – Educational Technology & Society, 2012
Cognitive scientists have studied internal cognitive structures, processes, and systems for decades in order to understand how they function in human learning. In order to solve challenging tasks in problem situations, learners not only have to perform cognitive activities, e.g., activating existing cognitive structures or organizing new…
Descriptors: Reflection, Intervention, Outcomes of Education, Metacognition
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Kuo, Rita; Lien, Wei-Peng; Chang, Maiga; Heh, Jia-Sheng – Educational Technology & Society, 2004
This paper proposes a methodology to calculate both the difficulty of the basic problems and the difficulty of solving a problem. The method to calculate the difficulty of problem is according to the process of constructing a problem, including Concept Selection, Unknown Designation, and Proposition Construction. Some necessary measures observed…
Descriptors: Problem Solving, Identification, Planning, Difficulty Level