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Davidson, Skylar – Journal of Effective Teaching in Higher Education, 2019
"Futurology" is the process of forecasting or designing the future, whether that be the near future or far future. College courses rarely explicitly include futurology, even though the content of many courses has implications for the future. To build knowledge on how future-oriented content can be incorporated into educational…
Descriptors: Futures (of Society), Active Learning, Undergraduate Students, College Faculty
Renee Bouley – Journal of Chemical Education, 2022
In-class activities that use a collaborative learning approach were developed for a one-semester biochemistry course as a way to achieve higher student engagement. The redesign of this course from a traditional lecture to a format that incorporated a significant active learning component without reducing the amount of content is described. These…
Descriptors: High Achievement, Biochemistry, Class Activities, Feedback (Response)
Yllana Prieto, Félix; Jeong, Jin Su; González-Gómez, David – Journal of Technology and Science Education, 2021
In recent times, there has been growing disinterest by students in STEM disciplines (science, technology, engineering, and mathematics). This trend is especially acute in those students who do not take STEM content during their secondary or high school education. This disinterest might be conditioned by negative emotions towards science developed…
Descriptors: STEM Education, Educational Games, Computer Simulation, Game Based Learning
Jones, Jennifer A. – Active Learning in Higher Education, 2019
Self-regulated learning assumes learners are active agents who can establish and make progress toward learning goals. Classroom activities can facilitate the emergence of self-regulated learning. One strategy to encourage self-regulated learning is to ask students to develop questions for a quiz or examination. The process of developing questions…
Descriptors: Active Learning, Metacognition, Learning Strategies, Class Activities
Connolly, Amy J.; Reinicke, Bryan – Information Systems Education Journal, 2017
High emotional intelligence ("EQ") is considered one of the greatest strengths of an alpha project manager, yet undergraduate project management students are not directly trained in EQ soft skills such as communication, politics and teamwork. This article describes examples of active learning exercises implemented in an undergraduate IT…
Descriptors: Teaching Methods, Emotional Intelligence, Skill Development, Information Technology
Connolly, Amy; Lampe, Michael – Information Systems Education Journal, 2016
This article describes how our university built a unique classroom environment specifically for active learning. This classroom changed students' experience in the undergraduate executive information technology (IT) management class. Every college graduate should learn to think critically, solve problems, and communicate solutions, but 90% of…
Descriptors: Active Learning, Information Technology, Program Administration, Undergraduate Students
Reynaud, Daniel; Northcote, Maria – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2015
This article explores the experiences of a lecturer and students in a class on the World Wars, where wargaming is used alongside traditional lecturing as a learning experience. It outlines the processes used and then evaluates the various kinds of learning, historical and other, that occur. Drawing on literature associated with history education…
Descriptors: College Students, War, Educational Games, History Instruction
Arantes do Amaral, Joao Alberto; Gonçalves, Paulo; Hess, Aurélio – Journal of Problem Based Learning in Higher Education, 2015
This article describes the project-based learning environment created to support project management graduate courses. The paper will focus on the learning context and procedures followed for 13 years, in 47 project-based learning MBA courses, involving approximately 1,400 students and 34 community partners.
Descriptors: Problem Based Learning, Active Learning, Student Projects, Program Administration
Wrye, Jen – College Teaching, 2012
The scholarship of teaching and learning increasingly recognizes that active and dynamic instructional models promote better, more holistic, and lasting educational outcomes. This article summarizes an in-class engaged learning activity based on the popular playing card game, "President". This game requires players to exchange cards with each…
Descriptors: Outcomes of Education, Teaching Methods, Classroom Environment, Feedback (Response)
Hackathorn, Jana; Solomon, Erin D.; Blankmeyer, Kate L.; Tennial, Rachel E.; Garczynski, Amy M. – Journal of Effective Teaching, 2011
The current study sought to examine the effectiveness of four teaching techniques (lecture, demonstrations, discussions, and in-class activities) in the classroom. As each technique offers different benefits to the instructor and students, each technique was expected to aid in a different depth of learning. The current findings indicated that each…
Descriptors: Teaching Methods, Instructional Effectiveness, Lecture Method, Demonstrations (Educational)
Miller, Richard L., Ed.; Amsel, Eric, Ed.; Kowalewski, Brenda Marsteller, Ed.; Beins, Bernard C., Ed.; Keith, Kenneth D., Ed.; Peden, Blaine F., Ed. – Society for the Teaching of Psychology, 2011
To promote student engagement, professors must actively seek to create the conditions that foster engagement. Chickering and Gamson (1987) suggest that good practices in undergraduate education are ones that: encourage student-faculty contact, develop reciprocity and cooperation among students, encourage active learning, provide students with…
Descriptors: Learner Engagement, Feedback (Response), Majors (Students), Undergraduate Study

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