Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Design Preferences | 3 |
| Experiential Learning | 3 |
| Learning Processes | 3 |
| Models | 3 |
| Computer Simulation | 2 |
| Curriculum Design | 2 |
| Foreign Countries | 2 |
| Adult Education | 1 |
| Adult Educators | 1 |
| Best Practices | 1 |
| College Programs | 1 |
| More ▼ | |
Author
| Bong, Hyeon-Cheol | 1 |
| Cho, Yonjoo | 1 |
| Deutschmann, Mats | 1 |
| Kim, Hyung-Sook | 1 |
| Panichi, Luisa | 1 |
| Wiggins, Bradley E. | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 2 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
| Adult Education | 1 |
Audience
Location
| Austria | 1 |
| Germany | 1 |
| Italy | 1 |
| Norway | 1 |
| South Korea | 1 |
| Spain | 1 |
| Sweden | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits

Peer reviewed
Direct link
