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Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2021
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel…
Descriptors: Educational Technology, Technology Integration, Learning Processes, Learning Analytics
Xiaona Xia; Wanxue Qi – European Journal of Education, 2025
Massive Open Online Courses (MOOCs) effectively support online learning behaviour; while constructing a sustainable learning process, MOOCs have also formed the social network. In addition, learners' burnout state has become a serious obstacle to the development and promotion of MOOCs. This study analyzes the potential social behaviour associated…
Descriptors: MOOCs, Burnout, Social Behavior, Feedback (Response)
Guzmán-Valenzuela, Carolina; Gómez-González, Carolina; Rojas-Murphy Tagle, Andrés; Lorca-Vyhmeister, Alejandro – International Journal of Educational Technology in Higher Education, 2021
In a context where learning mediated by technology has gained prominence in higher education, learning analytics has become a powerful tool to collect and analyse data with the aim of improving students' learning. However, learning analytics is part of a young community and its developments deserve further exploration. Some critical stances claim…
Descriptors: Learning Analytics, Higher Education, Educational Research, Communities of Practice
Park, Eunsung; Ifenthaler, Dirk; Clariana, Roy B. – British Journal of Educational Technology, 2023
The real-time and granularized learning information and recommendations available from adaptive learning technology can provide learners with feedback that is personalized. However, at an individual level, learners often experience technological and pedagogical conflicts. Learners have more freedom to accept, ignore or reject the feedback while…
Descriptors: Metacognition, Learning Analytics, Learning Management Systems, Learning Strategies
Xu, Weiqi; Wu, Yajuan; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Pair programming (PP), as a mode of collaborative problem solving (CPS) in computer programming education, asks two students work in a pair to co-construct knowledge and solve problems. Considering the complex multimodality of pair programming caused by students' discourses, behaviors, and socio-emotions, it is of critical importance to examine…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Programming
Yousef, Ahmed Mohamed Fahmy; Khatiry, Ahmed Ramadan – Interactive Learning Environments, 2023
Several governments across the world have temporarily closed educational institutions due to the COVID-19 pandemic. In response, numerous universities have seen a growing trend towards online learning scenarios. Thus, learning takes place not just within a person, but within and across the networks. However, the current implementations of open…
Descriptors: Learning Analytics, Individualized Instruction, Reflection, Learning Processes
Yuanyuan Yang; Rwitajit Majumdar; Huiyong Li; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
Self-directed learning (SDL) requires students to take initiative to learn and control their own learning process. Literature highlights the importance of SDL for lifelong learning. Yet, little understanding is known regarding how to support SDL at the school level, specifically for out-of-class learning context. To fill up this gap, this research…
Descriptors: Learning Analytics, Independent Study, Learning Processes, Reading Habits
Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
Kaliisa, Rogers; Mørch, Anders I.; Kluge, Anders – Technology, Knowledge and Learning, 2022
The literature until 2020 has forecasted a significant uptake of learning analytics (LA) to support learning design in higher education. However, there remain only a few investigations into teachers' course design practices and their perspectives on LA as a tool to support their design practices. This paper presents findings from an examination of…
Descriptors: Learning Analytics, College Faculty, Teacher Attitudes, Instructional Design
Aakriti Kumar; Aaron S. Benjamin; Andrew Heathcote; Mark Steyvers – npj Science of Learning, 2022
Practice in real-world settings exhibits many idiosyncrasies of scheduling and duration that can only be roughly approximated by laboratory research. Here we investigate 39,157 individuals' performance on two cognitive games on the Lumosity platform over a span of 5 years. The large-scale nature of the data allows us to observe highly varied…
Descriptors: Comparative Analysis, Computational Linguistics, Learning Processes, Computer Games
Han, Insook; Obeid, Iyad; Greco, Devon – Technology, Knowledge and Learning, 2023
This report describes the use of electroencephalography (EEG) to collect online learners' physiological information. Recent technological advancements allow the unobtrusive collection of live neurosignals while learners are engaged in online activities. In the context of multimodal learning analytics, we discuss the potential use of this new…
Descriptors: Learning Analytics, Diagnostic Tests, Metacognition, Brain Hemisphere Functions
Robinson, Bradley – Learning, Media and Technology, 2023
Emerging scholarship has brought critical attention to the increasing influence of digital platform architectures on learning across disciplines and contexts. Allied with such scholarship, this study examines how the logics of social media platforms create the conditions for new formations of literacy to emerge at the intersection of digital…
Descriptors: Electronic Learning, Video Games, Social Media, Literacy
Winne, Philip H. – International Journal of Artificial Intelligence in Education, 2021
Learner modeling systems so far formulated model learning in three main ways: a learner's "position" within a lattice of declarative and procedural knowledge about highly structured disciplines such as geometry or physics, a learner's path through curricular tasks compared to milestones, or profiles of a learner's achievements on a set…
Descriptors: Models, Student Characteristics, Access to Information, Learning Processes
Goodyear, Peter; Carvalho, Lucila; Yeoman, Pippa – Educational Technology Research and Development, 2021
This paper provides a summary account of Activity-Centred Analysis and Design (ACAD). ACAD offers a practical approach to analysing complex learning situations, in a way that can generate knowledge that is reusable in subsequent (re)design work. ACAD has been developed over the last two decades. It has been tested and refined through collaborative…
Descriptors: Learning Analytics, Instructional Design, Learning Processes, Definitions
Hua Ma; Wen Zhao; Yuqi Tang; Peiji Huang; Haibin Zhu; Wensheng Tang; Keqin Li – IEEE Transactions on Learning Technologies, 2024
To prevent students from learning risks and improve teachers' teaching quality, it is of great significance to provide accurate early warning of learning performance to students by analyzing their interactions through an e-learning system. In existing research, the correlations between learning risks and students' changing cognitive abilities or…
Descriptors: College Students, Learning Analytics, Learning Management Systems, Academic Achievement

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