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Tianyu Ma; Jennifer Beth Kahn; Lisa Aileen Hardy; Sarah C. Radke – AERA Online Paper Repository, 2024
This paper reports on systematic literature review that examined learning theories and data collection and analysis methods used to study game-based learning in research on educational digital games for K-12 populations. Through electronic database, hand, and ancestral searches, we identified 25 empirical studies (29 educational games) published…
Descriptors: Data Collection, Data Analysis, Elementary Secondary Education, Educational Games
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Liu, Sa; Liu, Min – AERA Online Paper Repository, 2021
To understand how learner metacognition and goal orientation affect learner problem-solving in a Serious Game (SG) environment, this study examined 12 undergraduate students' metacognition, goal orientations, and problem-solving performances and processes while playing a SG that adopts problem-based learning pedagogy to teach space science.…
Descriptors: Metacognition, Goal Orientation, Problem Solving, Undergraduate Students
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Kuo, Ying-Ying; Luo, Juan; Brielmaier, Jennifer – AERA Online Paper Repository, 2016
This study investigated student learning behaviors in a fully online psychology course in which students controlled their own course content usage. Data collection included students' real usage of the Blackboard course site over three semesters in 2014 and 2015, as well as a course survey at the end of each semester. Data mining techniques, such…
Descriptors: Student Behavior, Learning Processes, Online Courses, Learner Controlled Instruction