Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Game Based Learning | 3 |
| Instructional Effectiveness | 3 |
| Predictor Variables | 3 |
| Anxiety | 1 |
| Cognitive Style | 1 |
| Concept Formation | 1 |
| Crisis Management | 1 |
| Educational Games | 1 |
| Electronic Learning | 1 |
| Emergency Programs | 1 |
| Foreign Countries | 1 |
| More ▼ | |
Author
| Chun-Hsin Kuo | 1 |
| Hong, Jon-Chao | 1 |
| Hsiao-Ching She | 1 |
| Hsu, Hui-Ting | 1 |
| Hwang, Ming-Yueh | 1 |
| Meng-Jun Chen | 1 |
| Robasa Nababan | 1 |
| Tai, Kai-Hsin | 1 |
| Zhou, Ting | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
Education Level
| Elementary Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 6 | 1 |
| Grade 8 | 1 |
| Intermediate Grades | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chun-Hsin Kuo; Meng-Jun Chen; Robasa Nababan; Hsiao-Ching She – IEEE Transactions on Learning Technologies, 2024
Game-based learning (GBL) has long been recognized as an effective way to engage students in learning through games, but little emphasis has been placed on scaffolding support for students, which hinders their learning. Therefore, our design of Space Adventure GBL ties games closely to scaffolds at every stage and investigates what role games and…
Descriptors: Game Based Learning, Scaffolding (Teaching Technique), Grade 8, Instructional Effectiveness
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Zhou, Ting – ProQuest LLC, 2019
The purpose of this study was to explore the variables that might affect the learning outcomes of a serious game for disaster preparedness. Literature review in the field has revealed a number of variables that might have effects on the learning outcome with serious games, including: prior knowledge, in game guidance, gaming frequency, and playing…
Descriptors: Emergency Programs, Educational Games, Game Based Learning, Instructional Effectiveness

Peer reviewed
Direct link
