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Showing 1 to 15 of 36 results Save | Export
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
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Gerald D. G. Mabuti; Cristo Mark D. Ancheta – Educational Process: International Journal, 2025
Background/purpose: This study investigates the impact of online instruction on students' learning achievement and motivation in simplifying radical expressions in mathematics. With the increasing integration of technology in education, understanding its effectiveness compared to traditional modular learning is essential. The main purpose is to…
Descriptors: Mathematics Achievement, Learning Motivation, Mathematics Instruction, Online Courses
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Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
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Kaeedi, Azam; Esfahani, Ahmad Reza Nasr; Sharifian, Fereydoon; Moosavipour, Saeed – Journal of University Teaching and Learning Practice, 2023
Research methods is an essential ingredient of postgraduate programs across a wide range of social science disciplines. The purpose of this study was to compare the effectiveness of problem-based learning (PBL) and lecture-based learning (LBL) approaches to teaching research methods through a mixed-methods approach in an explanatory sequential…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Research Methodology
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Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
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Ruqoyyah, Siti; Murni, Sukma; Wijaya, Tommy Tanu – Elementary School Forum (Mimbar Sekolah Dasar), 2020
This research is motivated by the low ability to understand mathematical concepts possessed by prospective elementary school teacher students. This study aims to see the achievement and improvement of students' mathematical understanding abilities that use Microsoft Excel-based VBA teaching materials with those using conventional learning. This…
Descriptors: Computer Software, Spreadsheets, Programming Languages, Technology Integration
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Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
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Zhang, Rui – Language Learning & Technology, 2020
It is widely accepted that effective blended learning initiates students into constructivist learning experiences by integrating face-to-face approaches with online technology. The Community of Inquiry (CoI) framework combines teaching, social, and cognitive presences to explore students' blended learning experiences from the perspectives of…
Descriptors: Blended Learning, Active Learning, Inquiry, English for Special Purposes
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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
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Rahardjanto, Abdulkadir; Husamah; Fauzi, Ahmad – International Journal of Instruction, 2019
Hybrid-PjBL is an innovative learning model relevant to the demands of the twenty-first century scheme. The study on Hybrid-PjBL is still rarely conducted by Indonesian researchers and the studies are still limited to the effect of this model on student's thinking skills and metacognitive awareness. Thus, this study aims to examine the effect of…
Descriptors: Foreign Countries, Preservice Teachers, Student Motivation, Creative Thinking
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David Blazar; Cynthia Pollard – Journal of Teacher Education, 2023
The pursuit of multiple educational outcomes makes teaching a complex craft subject to potential conflicts and competing commitments. Using a data set in which teachers were randomly assigned to classes paired with videotaped lessons, we both document and unpack such a tradeoff. Upper-elementary teachers who excel at raising students' math test…
Descriptors: Outcomes of Education, Instructional Effectiveness, Video Technology, Elementary School Teachers
Koyak, Yasemin; Üstünel, Eda – Online Submission, 2020
This study aims to investigate viewpoints of the adult learners about the effects of the recorded motivational videos. The study was applied to twelve adult learners between the months of March and May in spring semester of 2019, at Mugla Sitki Koçman University. As to the research design, explanatory mixed methods design was implemented. The…
Descriptors: Video Technology, Handheld Devices, Learning Motivation, Second Language Learning
David Blazar; Cynthia Pollard – Annenberg Institute for School Reform at Brown University, 2022
The pursuit of multiple educational outcomes makes teaching a complex craft subject to potential conflicts and competing commitments. Using a dataset in which teachers were randomly assigned to students paired with videotapes of instruction, we both document and unpack such a tradeoff. Upper-elementary teachers who excel at raising students' math…
Descriptors: Outcomes of Education, Instructional Effectiveness, Video Technology, Elementary School Teachers
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