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Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2021
Universities around the world are incorporating online learning, often relying on videos (asynchronous multimedia). We systematically reviewed the effects of video on learning in higher education. We searched five databases using 27 keywords to find randomized trials that measured the learning effects of video among college students. We conducted…
Descriptors: Video Technology, Higher Education, Educational Research, Electronic Learning
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Martella, Amedee Marchand; Yatcilla, Jane Kinkus; Martella, Ronald C.; Marchand-Martella, Nancy E.; Ozen, Zafer; Karatas, Tugce; Park, Helen H.; Simpson, Alexandra; Karpicke, Jeffrey D. – Review of Educational Research, 2021
When previous research is cited incorrectly, misinformation can infiltrate scientific discourse and undermine scholarly knowledge. One of the more damaging citation issues involves incorrectly citing article content (called quotation errors); therefore, investigating quotation accuracy is an important research endeavor. One field where quotation…
Descriptors: Meta Analysis, Citations (References), Accuracy, Error Patterns
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Lazonder, Ard W.; Harmsen, Ruth – Review of Educational Research, 2016
Research has consistently shown that inquiry-based learning can be more effective than other, more expository instructional approaches as long as students are supported adequately. But what type of guidance is adequate, and for whom? These questions are difficult to answer as most previous research has only focused on one type of guidance and one…
Descriptors: Meta Analysis, Active Learning, Inquiry, Guidance
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Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education