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Mettarikanon, Dichitchai; Tawanwongsri, Weeratian; Wanchai, Adisak; Chookerd, Naparat – Contemporary Educational Technology, 2023
Cutaneous malignancy is one of the leading causes of cancer-related morbidities and mortalities. Patient self-screening is helpful for early detection. Among educational pedagogies, game-based learning (GBL) has received increasing attention in recent years. We appraised the effectiveness of GBL, using Wordwall, to enhance cognitive performances…
Descriptors: Comparative Analysis, Instructional Effectiveness, Game Based Learning, Pamphlets
Durrani, Usman; Hujran, Omar; Al-Adwan, Ahmad Samed – Contemporary Educational Technology, 2022
The importance of formal online education has been felt like never before because of the ongoing nature of the COVID-19 pandemic. Researchers and academics are continuously experimenting with combinations of established pedagogies, tools, and technologies to enhance or sustain the student learning process and motivation. For this study, we have…
Descriptors: Flipped Classroom, Game Based Learning, Online Courses, Undergraduate Students
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students

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