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Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Shute, Valerie; Rahimi, Seyedahmad; Lu, Xi – Grantee Submission, 2019
Digital, educational games have many promises (e.g., increasing students' content knowledge as well as competencies like problem-solving, spatial skills, and persistence). However, there are challenges to overcome before using these games more broadly in educational settings. One challenge involves identifying effective, theoretically based…
Descriptors: Educational Games, Computer Games, Game Based Learning, Middle School Students

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