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Chuan Chih Hsu; Chia Shih Su; Kua I. Su; Chia Li Su – Mathematics Teaching Research Journal, 2024
This study investigates the impact of Project-Based Learning (PBL) with an emphasis on statistics on 26 Kinesiology students from a prominent Chilean university. A mixed-methodological approach was employed for the qualitative and quantitative analysis of data collected through surveys, supplementary interviews, and performance evaluations of…
Descriptors: Active Learning, Student Projects, Skill Development, Science Process Skills
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Barrera, Franco; Venegas-Muggli, Juan I.; Nuñez, Olga – Innovations in Education and Teaching International, 2021
Given the importance of developing innovative higher education teaching practices in order to engage low-performance students and improve their results, this study evaluates the impact of using role-playing simulation activities in a Chilean higher education institution. In a context where pedagogical innovations have mostly been evaluated based…
Descriptors: Role Playing, Simulated Environment, Vignettes, Teaching Methods
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Lagubeau, Guillaume; Tecpan, Silvia; Hernández, Carla – Physical Review Physics Education Research, 2020
We present the findings of a pilot plan of active learning implemented in introductory physics in a Chilean public university. The model is research based as it considered a literature review for adequate selection and design of activities consistent with the levels of students' reasoning skills. The level of scientific reasoning is positively…
Descriptors: Active Learning, Instructional Effectiveness, At Risk Students, Thinking Skills
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition