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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Peer reviewedMacey, Susan M.; And Others – Journal of Geography, 1988
Describes a learning module designed to teach students to evaluate maps and correct design errors through use of a critiquing checklist and real-world examples. The module attempts to develop an analytic holistic skill which relates the functional and aesthetic perspectives of cartography. (LS)
Descriptors: Aesthetic Values, Cartography, Design Preferences, Evaluation Criteria

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