Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 7 |
Descriptor
Source
| Asian Journal of University… | 1 |
| Australian Mathematics… | 1 |
| Australian Primary… | 1 |
| Interactive Learning… | 1 |
| Journal of Research and… | 1 |
| Malaysian Online Journal of… | 1 |
| Participatory Educational… | 1 |
Author
Publication Type
| Journal Articles | 7 |
| Reports - Research | 5 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 4 |
| Secondary Education | 4 |
| Middle Schools | 2 |
| Grade 5 | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Postsecondary Education | 1 |
Audience
| Teachers | 1 |
Location
| Australia | 2 |
| Malaysia | 2 |
| Colombia (Bogota) | 1 |
| Taiwan | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Differential Aptitude Test | 1 |
| Vandenberg Mental Rotations… | 1 |
What Works Clearinghouse Rating
Muhammad Zulfadhli Zulkefly; Fauzi Mohamed Yusof – Malaysian Online Journal of Educational Sciences, 2025
This study aims to evaluate the impact of Circumference Board gamification on the achievement of second-form students in the topic of circles at two schools in Putrajaya, Malaysia. The study involved 60 students, with 30 students from each school (15 male and 15 female) selected using random stratified sampling. A quasi-experimental design was…
Descriptors: Gamification, Mathematics Instruction, Game Based Learning, Geometric Concepts
Sosa, Jorge Jhonattan Castellanos; Aguilar, Francy Karina Maldonado – Journal of Research and Advances in Mathematics Education, 2021
This work shows how playing chess creates capacities in the student such as increasing visual memory. This helps to classify information in an orderly manner in the mind and contributes to a better understanding of geometric transformations such as displacements, turns and similarities. This was done with a mixed technique (Quantitative and…
Descriptors: Games, Memory, Visual Perception, Geometric Concepts
Hamden Hamid, Shamsurya; Zulkiply, Norehan; Mohamad, Fitri Suraya – Asian Journal of University Education, 2022
The present study examined the effects of the non-digital game-based instructional method and the cognitive level of questions in determining students' achievement in mathematics, particularly in Isometric Transformation. The study used a quasi-experimental design and involved 116 participants (i.e., form two students) from two local secondary…
Descriptors: Game Based Learning, Outcomes of Education, Teaching Methods, Mathematics Instruction
McFeetors, P. Janelle; MacDonald, Broek – Australian Primary Mathematics Classroom, 2020
In this article, the authors explore a number of interesting games as contexts for students learning geometry and enhancing their development of problem solving and reasoning. The games selected were appealing, content-aligned games for approximately four players with simple rules and 10-30 minutes of play time. The games were integrated by…
Descriptors: Geometry, Mathematics Education, Game Based Learning, Play
Ernst, Heather; Morton, Anna – Australian Mathematics Education Journal, 2020
This article describes several ways to connect probability to other topics within mathematics, over a range of year levels, and across the curriculum. It includes a description of common issues and misconceptions, and practical learning activities to address them.
Descriptors: Probability, Mathematics Instruction, Misconceptions, Relevance (Education)
Sütçü, Nese Dokumaci – Participatory Educational Research, 2021
In this study it was aimed to determine the effect of geometrical-mechanical intelligence games activities that are conducted with concrete materials and in computer environment on the spatial visualization and mental rotation skills of prospective teachers and to examine the opinions of prospective teachers about the activities. The research was…
Descriptors: Game Based Learning, Computer Games, Manipulative Materials, Geometric Concepts
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning

Peer reviewed
Direct link
