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Basel Hammoda; Christoph Winkler – European Journal of Engineering Education, 2024
Future engineers are labelled entrepreneurial engineers, possessing business skills that enable them to perform effectively in various contexts. Entrepreneurship education is a key avenue for equipping engineering students with these skills, with a growing propagation in their curricula in recent years. Still, scholarly efforts are limited in this…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Entrepreneurship
Wang Jianqiu; Julamas Jansrisukot; Pattawan Narjaikaew – Higher Education Studies, 2025
Although innovation is widely recognised as a cornerstone of contemporary engineering, empirical studies consistently show that undergraduate electrical-engineering students lag behind industry expectations in rapidly translating interdisciplinary concepts into functional prototypes. These findings underscore the need to comprehensively reform…
Descriptors: Teaching Models, Student Projects, Active Learning, Inquiry
Hang T. T. Bui; Kaur Amrita; Tra T. T. Nguyen – European Journal of Engineering Education, 2025
Creative thinking is a key focus in twenty-first century higher education, yet engineering students are often seen as lacking creativity due to traditional training approaches. To address this issue, this study examines the effectiveness of project-based learning (PBL) integrated with Scamper--a creative thinking tool--and Trello--a project…
Descriptors: Active Learning, Student Projects, Creative Thinking, Engineering Education
Anette Kolmos; Jette Egelund Holgaard; Henrik Worm Routhe; Maiken Winther; Lykke Bertel – European Journal of Engineering Education, 2024
Problem- and project-based learning (PBL) is often highlighted as a valuable approach for addressing the need for interdisciplinarity in engineering education. However, studies indicate that applied projects in engineering education tend to be limited to a single discipline. This article presents a new project typology which can be applied in…
Descriptors: Student Projects, Interdisciplinary Approach, Teamwork, Active Learning
P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
Aida Guerra; Dan Jiang; Xiangyun Du; Imad Abou-Hayt; Andrés Felipe Valderrama Pineda – International Journal of Technology and Design Education, 2025
This study explores engineering design students' perceptions of their agency for sustainability in a Danish problem- and project-based learning (PBL) context. A conceptual framework is proposed with three dimensions: personal, action, and contextual. Q methodology was adopted to investigate the subjective views of 24 first-year undergraduate…
Descriptors: Engineering Education, Design, Student Attitudes, Sustainability
Julio Navio-Marco; Luis M. Ruiz-Gómez; Raquel Arguedas-Sanz; Carmen López-Martín – Interactive Learning Environments, 2024
The rise of the student as prosumer (producer-consumer) of educational content is a novel development that has hitherto been the subject of very little research, especially in relation to the generation of digital contents and materials for online and hybrid education in particular. This article analyses whether there are patterns of behaviour and…
Descriptors: Foreign Countries, Higher Education, Blended Learning, Behavior Patterns
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Yasmany García-Ramírez – Advances in Engineering Education, 2024
Due to its positive results, active learning has spread to most areas of knowledge of Civil Engineering. Many of these studies used only one technique, which is limiting given the diverse learning styles that the students may have. The road geometric design is the area that has been the least explored in Civil engineering. Therefore, the objective…
Descriptors: Engineering Education, Active Learning, Design, Civil Engineering
Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
Servant-Miklos, Virginie F. C.; Kolmos, Anette – Journal of Engineering Education, 2022
Background: Problem-oriented project work, also known as problem and project-based learning (PBL), is a popular educational approach in engineering education. However, the focus of the literature on the implementation of PBL has been at the course and institutional levels. Scant attention has been paid to the student experience, especially…
Descriptors: Problem Based Learning, Active Learning, Student Projects, Engineering Education
Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
Qiuyue Yang; Xiaofeng Li; Jianjun Gu; Jon-Chao Hong; Tiancong Hao – International Journal of Technology and Design Education, 2025
Previous research has demonstrated that stereotypes associated with the female gender can impact technology and engineering education results. However, it remains unclear whether these stereotypes affect other relevant factors in technology and engineering education performance. The research used quantitative methods to investigate the correlation…
Descriptors: Foreign Countries, Junior High School Students, Self Efficacy, Creative Thinking
Boutilier, Justin J.; Chan, Timothy C. Y. – INFORMS Transactions on Education, 2023
Artificial intelligence (AI) and operations research (OR) have long been intertwined because of their synergistic relationship. Given the increasing popularity of AI and machine learning in particular, we face growing demand for educational offerings in this area from our students. This paper describes two courses that introduce machine learning…
Descriptors: Artificial Intelligence, Operations Research, Undergraduate Students, Engineering Education
Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation

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