Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 14 |
Descriptor
| Computer Simulation | 16 |
| Foreign Countries | 16 |
| Water | 12 |
| Educational Technology | 6 |
| Student Attitudes | 6 |
| Technology Uses in Education | 6 |
| Environmental Education | 5 |
| Comparative Analysis | 4 |
| Instructional Design | 4 |
| Learner Engagement | 4 |
| Science Instruction | 4 |
| More ▼ | |
Source
Author
| Adrian Renshaw | 1 |
| Bastiaens, Theo, Ed. | 1 |
| Blair, Michael | 1 |
| Bogusevschi, Diana | 1 |
| Brittany Vermeulen | 1 |
| Campbell, Lee | 1 |
| Cuadrado, Esther | 1 |
| Fernandez, A. | 1 |
| García, Rocío | 1 |
| Georgia Iatraki | 1 |
| Hsu, Chen-Kai | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 13 |
| Reports - Research | 11 |
| Collected Works - Proceedings | 2 |
| Reports - Descriptive | 2 |
| Reports - Evaluative | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 5 |
| Postsecondary Education | 5 |
| Elementary Education | 3 |
| Elementary Secondary Education | 3 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 3 | 1 |
| Grade 7 | 1 |
Audience
Location
| Australia | 4 |
| Greece | 3 |
| Spain | 3 |
| Brazil | 2 |
| Germany | 2 |
| India | 2 |
| Ireland | 2 |
| Japan | 2 |
| Netherlands | 2 |
| Pakistan | 2 |
| South Korea | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Patterns of Adaptive Learning… | 1 |
| Test of Science Related… | 1 |
What Works Clearinghouse Rating
Matovu, Henry; Won, Mihye; Treagust, David Franklin; Ungu, Dewi Ayu Kencana; Mocerino, Mauro; Tsai, Chin-Chung; Tasker, Roy – Chemistry Education Research and Practice, 2023
In recent years, chemistry educators are increasingly adopting immersive virtual reality (IVR) technology to help learners visualise molecular interactions. However, educational studies on IVR mostly investigated its usability and user perceptions leaving out its impact on improving conceptual understanding. If they evaluated students' knowledge…
Descriptors: Science Education, Chemistry, Computer Simulation, Undergraduate Students
Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
Brittany Vermeulen; Jenny Pizzica; Adrian Renshaw; Jason Reynolds – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
Virtual mobility experiences provide a valuable option to enrich student learning and development from home. However, there is a lack of evidence of how these online experiences are leveraged in STEM and their potential positive effect on students' critical thinking capabilities. This study explores and details the design of a short-term virtual…
Descriptors: Critical Thinking, Science Instruction, Sustainable Development, Objectives
Bogusevschi, Diana; Muntean, Cristina; Muntean, Gabriel-Miro – Journal of Computers in Mathematics and Science Teaching, 2020
A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The latest technological advancements provide great opportunities for schools to go over the budget and cost issues by using 3D virtual learning environments…
Descriptors: Physics, Secondary School Science, Educational Technology, Computer Simulation
Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung – Educational Technology & Society, 2018
Taiwan has long been categorized as a country suffering from water shortages. The acquisition of knowledge and development of the concept of water conservation, and the development water conservation habits, are considered a civic responsibility of the citizens. The purpose of the present study was to utilize an immersive virtual environment…
Descriptors: Foreign Countries, Water, Conservation (Environment), Educational Technology
Lant, Christopher; Pérez-Lapeña, Blanca; Xiong, Weidong; Kraft, Steven; Kowalchuk, Rhonda; Blair, Michael – Journal of Geoscience Education, 2016
Guided by the Next Generation Science Standards and elements of problem-based learning, four human-environment systems simulations are described in brief--carbon, energy, water, and watershed--and a fifth simulation on nitrogen is described in more depth. These science, technology, engineering, and math (STEM) education simulations illustrate…
Descriptors: Energy, Water Quality, Conservation (Environment), Soil Science
Cuadrado, Esther; Tabernero, Carmen; García, Rocío; Luque, Bárbara – Environmental Education Research, 2017
This research explores the relevance of cooperation and students' environmental disciplinary concentration on decision-making with respect to environmental issues--specifically the use of water, a limited common-pool resource. For this purpose, 61 environmental sciences students and 46 educational sciences students played the role of farmers and…
Descriptors: Foreign Countries, College Students, Environmental Education, Student Attitudes
Iqbal, Ahmer – International Association for Development of the Information Society, 2012
The following paper examines the results of a research study in which a virtual world, Quest Atlantis (QA), was used to engage students in exploratory learning to teach about water quality issues. The main aim of the research was to find out how new digital learning environments and educational technology, such as virtual worlds, can be introduced…
Descriptors: Foreign Countries, Discovery Learning, Computer Simulation, Water Quality
Lu, Su-Ju; Liu, Ying-Chieh – Environmental Education Research, 2015
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…
Descriptors: Foreign Countries, Marine Education, Elementary School Students, Educational Games
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning: World Conference on Educational Media and…
Descriptors: Educational Technology, Technology Uses in Education, Open Educational Resources, Higher Education
Tarng, Wernhuar; Ou, Kuo-Liang; Tsai, Wen-Shin; Lin, Yu-Si; Hsu, Chen-Kai – Journal of Educational Technology Systems, 2010
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain an ecological pond. This study used virtual reality technology to develop a web-based virtual…
Descriptors: Foreign Countries, Ecology, Water, Elementary School Science
Rosen, Edward M. – Chemical Engineering Education, 2008
Energy use in Iceland (population 283,000) is higher per capita than in any other country in the world. Some 53.2% of the energy is geothermal, which supplies electricity as well as heated water to swimming pools, fish farms, snow melting, greenhouses, and space heating. The Nesjavellir Power Plant is a major geothermal facility, supplying both…
Descriptors: Energy Management, Science Education, Foreign Countries, Energy
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Fernandez, A.; And Others – Collegiate Microcomputer, 1992
Describes microcomputer-based courseware designed for the simulation of the microbiological analysis of drinking water, including digitalized color images. The use of HyperCard is described and evaluation procedures are explained, including evaluation of the learning and of the class. The evaluation questionnaires are appended. (20 references)…
Descriptors: Color, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Campbell, Lee – International Education Journal, 2004
Information and Communications Technology (ICT) plays a dominant role in enhancing teaching and learning. Similar advances have been made in the use of multimedia in the classroom. These advances are coupled with newer developmental tools and techniques. This paper examines the design and development of a simulation on water conservation. Science…
Descriptors: Instructional Design, Water, Science Process Skills, Conservation Education
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
