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Kim, Beaumie; Tan, Lynde; Tan, Seng Chee – Educational Media and Technology Yearbook, 2014
Infusing games into classroom teaching and learning has been a keen interest among researchers and educators. Game-based learning offers potentials for creating twenty-first century learning environment that promises to better engage our digital generation. Yet, creating educational games that both engage learners and address schools' educational…
Descriptors: Game Based Learning, Teaching Methods, Design, Aesthetics
Orey, Michael, Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2015
This book is an annual publication entering its 40th year. The series represents current trend and issues in the field of educational communications and technology, journals and other periodicals associated with the field, and the academic programs that prepare instructional technology professionals. This volume features a section on Learning,…
Descriptors: Educational Technology, Technology Uses in Education, Budgeting, Game Based Learning

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