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Yunus Emre Avcu; Yavuz Yaman – Journal of Science Education and Technology, 2025
The aim of the research was to explore the effect of educational interventions implemented in desktop-based VR and immersive virtual reality (IVR) settings on gifted students' nature relatedness and attitudes towards environment. A a single group pretest-posttest weak experimental model was implemented. The participants involved in the study…
Descriptors: Secondary School Students, Computer Simulation, Academically Gifted, Environmental Influences
White, Holly; Forbes, Cory T. – Journal of Geography in Higher Education, 2023
Undergraduate students may possess underdeveloped knowledge about water systems, particularly groundwater. The use of models and modeling have been employed in undergraduate classrooms to support students' learning about water. However, effective modeling requires spatial thinking skills, which undergraduate students may also need to develop.…
Descriptors: Undergraduate Students, Water, Environmental Education, College Science
Caroline P. Barnett; J. Loizzo; J. C. Bunch; S. Baker; M. P. Anderson – Journal of Environmental Education, 2024
The term "charismatic" refers to visually or empathetically appealing animals. They act as flagship species to garner interest and participation. This study explored the impact of charismatic animals featured in three virtual reality (VR) tours of an estuary system on youths' learning, connectedness to water (CTW), and tour perceptions.…
Descriptors: Animals, Environmental Education, Knowledge Level, Water
Jamie Loizzo; Caroline Nickerson; Caroline Barnett; Taylor Nash; Laura Warner; Savanna Barry; Micheal Allen – Applied Environmental Education and Communication, 2023
Virtual reality (VR) and electronic field trips (EFT) can introduce youth to natural environments, climate change mitigation strategies, and related STEM careers. We developed a VR and EFT outreach program featuring scientists working on living shorelines for coastal restoration as a response to sea-level rise and examined the program's impacts on…
Descriptors: Computer Simulation, Field Trips, Computer Uses in Education, STEM Education
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Marcum-Dietrich, Nanette; Kerlin, Steve; Staudt, Carolyn; Daniels, Melinda – Science Teacher, 2018
Science becomes engaging when students know that what they learn in the classroom relates to their own lives and communities. This article describes a project in which students use field exploration and online software to design virtual solutions to improve the hydrology of their school yard. The project is called Teaching Environmental…
Descriptors: Water, Environmental Education, Environmental Research, Sustainable Development
Lant, Christopher; Pérez-Lapeña, Blanca; Xiong, Weidong; Kraft, Steven; Kowalchuk, Rhonda; Blair, Michael – Journal of Geoscience Education, 2016
Guided by the Next Generation Science Standards and elements of problem-based learning, four human-environment systems simulations are described in brief--carbon, energy, water, and watershed--and a fifth simulation on nitrogen is described in more depth. These science, technology, engineering, and math (STEM) education simulations illustrate…
Descriptors: Energy, Water Quality, Conservation (Environment), Soil Science
Cuadrado, Esther; Tabernero, Carmen; García, Rocío; Luque, Bárbara – Environmental Education Research, 2017
This research explores the relevance of cooperation and students' environmental disciplinary concentration on decision-making with respect to environmental issues--specifically the use of water, a limited common-pool resource. For this purpose, 61 environmental sciences students and 46 educational sciences students played the role of farmers and…
Descriptors: Foreign Countries, College Students, Environmental Education, Student Attitudes
Erlandson, Benjamin E. – Technology, Knowledge and Learning, 2014
Measures of participants' water cycle knowledge and ability to recognize emergence were taken at various points throughout a 2-h experience with the Cloverdale virtual watershed socioecological simulation. Multilevel growth models were estimated for analysis of hypothesized predictive relationships between measured variables. Significant…
Descriptors: Water, Knowledge Level, Recognition (Psychology), Computer Simulation
Madden, Andrew S.; Hochella, Michael F., Jr.; Glasson, George E.; Grady, Julie R.; Bank, Tracy L.; Green, Andre M.; Norris, Mary A.; Hurst, Andrew N.; Eriksson, Susan C. – National Science Teachers Association (NJ3), 2011
In a society where technology plays an ever-increasing role, students' ability to understand the underlying science and make smart social and environmental decisions based on that knowledge is crucial. "Welcome to Nanoscience" helps biology, chemistry, and Earth science teachers introduce the revolutionary fields of nanoscience and nanotechnology…
Descriptors: Water, Investigations, Computer Simulation, Mineralogy
NutrientNet: An Internet-Based Approach to Teaching Market-Based Policy for Environmental Management
Nguyen, To N.; Woodward, Richard T. – Journal of Economic Education, 2009
NutrientNet is an Internet-based environment in which a class can simulate a market-based approach for improving water quality. In NutrientNet, each student receives a role as either a point source or a nonpoint source polluter, and then the participants are allowed to trade water quality credits to cost-effectively reduce pollution in a…
Descriptors: Water Quality, Internet, Computer Simulation, Economics Education
Ferderbar, Catherine A. – ProQuest LLC, 2013
To develop sustainable solutions to remediate the complex ecological problems of earth's soil, water, and air degradation requires the talents and skills of knowledgeable, motivated people (UNESCO, 1977; UNESCO, 2010). Researchers historically emphasized that time spent in outdoor, nature activities (Wells & Lekies, 2006), particularly with an…
Descriptors: Field Trips, Middle School Students, Sustainability, Environmental Education
Tarng, Wernhuar; Ou, Kuo-Liang; Tsai, Wen-Shin; Lin, Yu-Si; Hsu, Chen-Kai – Journal of Educational Technology Systems, 2010
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain an ecological pond. This study used virtual reality technology to develop a web-based virtual…
Descriptors: Foreign Countries, Ecology, Water, Elementary School Science
Gavanasen, Varut; Hussain, S. Tariq – Environmental Protection, 1993
Reviews the different types of models that can be used in groundwater modeling. Discusses the flow and contaminant transport models in the saturated zone, flow and contaminant transport in variably saturated flow regime, vapor transport, biotransformation models, multiphase models, optimization algorithms, and potentials pitfalls of using these…
Descriptors: Algorithms, Computer Simulation, Elementary Secondary Education, Environmental Education
Jordan, Rebecca; Gray, Steven; Demeter, Marylee; Lui, Lei; Hmelo-Silver, Cindy E. – Applied Environmental Education and Communication, 2009
Teaching ecological concepts in schools is important in promoting natural science and environmental education for young learners. Developing educational programs is difficult, however, because of complicated ecological processes operating on multiple levels, the unlimited nature of potential system interactions (given the openness of systems), and…
Descriptors: Environmental Education, Ecology, Natural Sciences, Concept Formation
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