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Showing all 11 results Save | Export
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Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
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de la Fuente-Anuncibay, Raquel; Sapio, Nicola; Ortega-Sánchez, Delfín; Cuesta Gómez, José Luis – SAGE Open, 2023
The application of edutainment and gamification resources as complementary methodologies allows to reinforce and facilitate the internalization of learning, although there are hardly any studies that relate its use to the organizational culture of educational establishments. This research aims to assess the effectiveness of the…
Descriptors: Gamification, Elementary Education, Nutrition Instruction, Elementary School Teachers
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Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
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Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – Interactive Learning Environments, 2018
Digital technologies allow teachers and students to experience new pedagogical approaches leveraging on interactivity and collaboration. Among the available techniques, digital storytelling (DST) has been usually regarded as an activity that can both enrich the teaching practices and foster students' active behaviour. This paper aims at analysing…
Descriptors: Educational Technology, Technology Uses in Education, Collaborative Writing, Story Telling
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Bonometti, Stefano – International Journal of Web-Based Learning and Teaching Technologies, 2017
The aim of this paper to reflect on the definition of a cross-media learning environment by analyzing two training approaches to the professional development of teachers. The first approach centers around curricular internships as training for future teachers, the second focuses on professional development for teachers in service. The aim of the…
Descriptors: Educational Technology, Technology Uses in Education, Faculty Development, Internship Programs
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Giberti, H.; Cinquemani, S. – IEEE Transactions on Education, 2012
The design of the drive system for an automatic machine and its correct sizing is a very important competence for an electrical or mechatronic engineer. This requires knowledge that crosses the fields of electrical engineering, electronics and mechanics, as well as the skill to choose commercial components based upon their technical documentation.…
Descriptors: Foreign Countries, Active Learning, Student Projects, Case Method (Teaching Technique)
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
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IGI Global, 2018
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. "Online Course Management: Concepts, Methodologies, Tools, and Applications" is a comprehensive reference source for the…
Descriptors: Online Courses, Electronic Learning, Distance Education, Educational Trends
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di Palma, Maria Teresa – Journal of Geography, 2009
Films are often used in schools to illustrate geography, but doing so may favor mainly passive learning. An experiment with twenty-eight pupils aged thirteen years (a whole class) had the aim of using cinema to promote active geographical learning. First, it was ascertained what the dominant geographical stereotypes were among the pupils and the…
Descriptors: Geography Instruction, Films, Foreign Countries, Secondary School Students
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D'Apice, Ciro; Manzo, Rosanna – International Journal for Technology in Mathematics Education, 2004
New information technologies can act as a Trojan horse offering activities that will require major changes in the teaching-learning process. Computer aided learning applications are able to offer advanced students the opportunity to improve their skills and to maintain their motivation. In the spirit of "learning by doing", they are…
Descriptors: Advanced Students, Instructional Design, Active Learning, Teaching Methods