Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Economics Education | 3 |
| Educational Games | 3 |
| Game Based Learning | 3 |
| Foreign Countries | 2 |
| Instructional Effectiveness | 2 |
| Academic Achievement | 1 |
| Active Learning | 1 |
| COVID-19 | 1 |
| Distance Education | 1 |
| Educational Technology | 1 |
| High School Students | 1 |
| More ▼ | |
Author
| Clark, Michael J. | 1 |
| Kalmi, Panu | 1 |
| Narmaditya, Bagus Shandy | 1 |
| Rahko, Jaana | 1 |
| Satrio, Yogi Dwi | 1 |
| Wardoyo, Cipto | 1 |
| Wibowo, Agus | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Secondary Education | 2 |
| High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Clark, Michael J. – Journal of Economic Education, 2020
The Alchian Maze uses active learning for teaching important economic concepts like spontaneous order and the power of profit and loss. While the game is an effective teaching tool, it is also cheap, low tech, and requires little advance preparation. The author of this article provides an overview on how to create and run an Alchian Maze. A number…
Descriptors: Economics Education, Active Learning, Microeconomics, Educational Games
Kalmi, Panu; Rahko, Jaana – Journal of Economic Education, 2022
The authors of this article studied the effects of game-based financial education approaches using a sample of lower-secondary school students in Finland. The sample consisted of 640 students from 42 schools in different areas of the country. The authors focused on three different game-based interventions using a pre- and post-intervention survey…
Descriptors: Game Based Learning, Economics Education, Money Management, Secondary School Students
Gamification in Economics and Its Impact on Students' Achievement: Lesson from COVID-19 in Indonesia
Wardoyo, Cipto; Satrio, Yogi Dwi; Narmaditya, Bagus Shandy; Wibowo, Agus – Cypriot Journal of Educational Sciences, 2021
Providing teaching and learning activities during the Covid-19 pandemic has been a global challenge, and the government has responded to this issue by conducting distance learning using technology. This study introduces and evaluates gamification learning in economics employing to enhance the students' achievements. This study elaborates on a new…
Descriptors: Foreign Countries, COVID-19, Pandemics, Economics Education

Peer reviewed
Direct link
