NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Michelle Schira Hagerman; Sima Neisary – Canadian Journal of Education, 2024
Despite known inequalities of digital access in rural Canada, we know little about the foundational digital literacies learning needs of students attending rural elementary schools. This exploratory case study, conducted in Ontario, presents 13 rural-serving Grade 4-6 teachers' insights on the access needs and digital literacies learning needs of…
Descriptors: Foreign Countries, Rural Areas, Rural Schools, Grade 4
Peer reviewed Peer reviewed
Direct linkDirect link
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Rosen, Yigal; Manny-Ikan, Edith – Journal of Interactive Online Learning, 2011
This article explores the effects of the Time To Know program, a comprehensive technology-rich learning environment, on low socio-economic status (SES) students' learning achievements in Mathematics, Hebrew, and English as a Foreign Language (EFL)in Israel. The study is based on the assumption that one of the possible solutions for bridging the…
Descriptors: Foreign Countries, Semitic Languages, Constructivism (Learning), Socioeconomic Status
Peer reviewed Peer reviewed
Direct linkDirect link
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Seung H.; Bagaka, Joshua – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The study examined the role student, teacher/classroom, and school characteristics play on the "digital divide" in access and utilization of various technology tools among elementary school students. Survey data was collected from 1,027 fourth- and fifth-grade students in 48 classrooms in northeastern Ohio. A two-level hierarchical…
Descriptors: Technology Uses in Education, Elementary School Students, Grade 4, Grade 5