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Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Ming-fen, Li – 2000
The significance of design thinking and systems thinking for design has gained much recognition in recent years. In comparison to design thinking, scholarly discussion about systems thinking has a much longer history and includes more multiple and divergent perspectives. This paper reviews and critiques the essence of design thinking and systems…
Descriptors: Design, Design Preferences, Design Requirements, Designers
Renes, Wim M. – 1999
This paper discusses the design of flexible and intelligent library buildings. The first section addresses how flexibility, as one of the requirements of a library building, that has high priority in the planning process. Intelligent libraries are considered in the second section, and functionality is stressed. The third section examines…
Descriptors: Building Design, Design Preferences, Design Requirements, Foreign Countries
Wells, Kimberly; Horan, Thomas – Proceedings of the ASIST Annual Meeting, 2001
Explores the potential utility of design principles and the design studio for enacting information infrastructures essential for individuals and communities to thrive in the knowledge economy. The proposed approach, Digital Places Design, furnishes those engaged in planning and managing telecommunications infrastructure with a tool to realize…
Descriptors: Computer Mediated Communication, Computer System Design, Design Preferences, Design Requirements
Love, Matthew – 2002
"Design Inspection Reviews" are structured meetings in which participants follow certain rules of procedure and behavior when conducting detailed readings of design plans to identify errors and misunderstandings. The technique is widely used in the software engineering industry, where it is demonstrably more effective than testing at…
Descriptors: Comparative Analysis, Computer Software Development, Computer System Design, Design Preferences
Kerr, Stephen T. – 1982
The literature on instructional design argues that curricula, educational materials, and instructional strategies are best created using a systems approach, and models for the systematic design of educational programs have proliferated over the past decade. However, these models are prescriptive and not based on research into how designers…
Descriptors: Artificial Intelligence, Building Design, Creative Art, Decision Making
Wang, Charles Xiaoxue – 2001
Almost every state is "imposing" academic standards. Helping students to meet those standards is a key task for teachers and school administrators, as well as instructional systems designers. Thus, instructional designers in the K-12 environments are facing the challenge of using appropriately and effectively academic standards in their…
Descriptors: Academic Standards, Computer System Design, Design Preferences, Design Requirements
Hall, Gene E. – 1978
Within the Concern-Based Adoption Model (CBAM), three key variables serve as tools for focusing on the individual teacher's progressive involvement in an innovative inservice education program. These three dimensions are: the teacher's attitude toward the innovation, changing level of use of the innovation, and perception of the innovation itself.…
Descriptors: Attitude Change, Change Agents, Design Preferences, Design Requirements
Rollins, Sami; Almeroth, Kevin – 2002
A number of university campuses have undertaken the development of digital classrooms that enable presentation of digital media and digital lecture recording. Deploying the infrastructure for a digital classroom is difficult at best even for a technically savvy person. As people from many disciplines become interested in building similar digital…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences