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Willness, Chelsea; Bruni-Bossio, Vince – Journal of Higher Education Outreach and Engagement, 2017
Integrating literature on entrepreneurial business models and community-based experiential learning, we propose a new framework to advance the practice of curriculum innovation. Grounded in principles of design thinking, the curriculum innovation canvas provides a human-centered, collaborative, and holistic platform for instructors, curriculum…
Descriptors: Curriculum Design, Curriculum Development, Design Preferences, Entrepreneurship
Pivot Learning Partners, 2013
This paper is the first in a series of working papers on change. The creation of a public education system that aspires to educate all of this nation's children is a great achievement. Yet today this bedrock American institution is at risk. The system continually falls short of its aspiration, and the achievement gap, the drop-out rate, chronic…
Descriptors: Educational Change, Change Strategies, Stakeholders, School Districts
Panagiotidis, Panagiotis – Research-publishing.net, 2013
Foreign language teachers are nowadays required to respond to the changes provoked by the advent of web 2.0 and the developments it has introduced in the learning behaviour of users, and to adopt a new teaching approach, integrating users' online social activities in their educational practice. In this new educational approach, users must be able…
Descriptors: Virtual Classrooms, Communities of Practice, Web 2.0 Technologies, Second Language Programs
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Hsu, Yu-Chang; Lin, Huifen; Ching, Yu-Hui; Dwyer, Francis M. – Educational Technology & Society, 2009
The purpose of this study was to examine whether matching navigation mode of a learning environment with learners' preferred navigation mode would facilitate their learning in a web environment. Sixty-eight undergraduate students were randomly assigned to treatments (linear vs. nonlinear navigation mode) and received four criterion tests designed…
Descriptors: Undergraduate Students, Instructional Design, Educational Objectives, Web Based Instruction
Kaufman, Eric K.; Rateau, Richard J.; Ellis, Keyana C.; Kasperbauer, Holly Jo; Stacklin, Laura R. – Journal of Leadership Education, 2010
Needs assessment is the first step in developing a leadership education program. During the spring of 2008 researchers and program planners conducted focus groups sessions with representatives from Virginia's agricultural community with the goal of assessing the leadership development interests and needs of that community. As one focus group…
Descriptors: Agricultural Education, Needs Assessment, Community Needs, Leadership
Adams, Eileen – Times Educational Supplement (London), 1976
Describes a school-based project which attempts to break down the barriers between art, design and environmental education. (Editor/RK)
Descriptors: Architects, Art Education, Curriculum Design, Design Preferences
Erlandson, Robert F. – 2002
This paper examines how teachers, as educational designers, can utilize universal design for learning (UDL) concepts. UDL is a comprehensive approach to the design of educational systems that addresses elements necessary for the achievement of desired educational goals and objectives: elements such as equity among the participants, environmental…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Designers
Peer reviewedBerge, Zane L. – Educational Media International, 1998
Lists eight guiding principles to help Web-based instructional designers. Three areas: pedagogical, social, and technological/support address planning instructional program events, i.e., building the blueprint to guide development and design for Web-based instruction and distance education. (AEF)
Descriptors: Computer System Design, Design Preferences, Distance Education, Educational Objectives
Todd, Robert H.; Magleby, Spencer P. – European Journal of Engineering Education, 2005
One of the principal objectives of engineering education is to prepare graduates for the practice of engineering in industry. Industry involvement in the educational process can be very helpful in devising programs to meet this objective. Yet, engineering education has a number of other stakeholders including students, faculty, academic…
Descriptors: Engineering Education, Industry, Educational Objectives, Engineering
Bao, Julie Qiu – 1998
This paper examines how values education is taught in Chinese and American elementary schools and what values are advocated in Chinese and American elementary textbooks. Differences in attitude, content, method, and outcome are analyzed in the context of social and cultural backgrounds. It is concluded that American textbooks tend to emphasize…
Descriptors: Comparative Analysis, Computer Software, Cultural Differences, Design Preferences
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education
Organisation for Economic Cooperation and Development, Paris (France). – 1973
Mainly dealing with proposals concerning indicators for measuring the impact of education on society, this report attempts to present a framework of educational statistics related to the main policy concerns of member countries. Indicators are assessments of the condition of society vis-a-vis its aspirations and goals. The report defines some of…
Descriptors: Comparative Education, Design Preferences, Educational Objectives, Educational Planning

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