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Perry, Rebecca R.; Seago, Nanette M.; Burr, Elizabeth; Broek, Marie; Finkelstein, Neal D. – WestEd, 2015
Math in Common® (MiC) is a five-year initiative that supports a formal network of 10 California school districts as they implement the Common Core State Standards in Mathematics (CCSS-M) across grades K-8. This research brief explores how best to select or develop and use classroom observation systems in order to document instructional shifts and…
Descriptors: Classroom Observation Techniques, School Districts, Educational Improvement, Instructional Innovation
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Kiefer, Barbara – 1984
The elements of design (line, shape, color, value, and texture) are the artist's lexicon rather than words, and the meaning of these elements is carried in their expressive properties in picture books as well as in paintings. Line can convey repose when horizontal, stability if vertical, and action when diagonal or curving. The element of shape…
Descriptors: Childrens Literature, Classroom Observation Techniques, Design, Design Preferences
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Hartnell-Young, Elizabeth – International Electronic Journal for Leadership in Learning, 2006
School classes can be conceptualized as bounded communities of practice made up of teachers and students working together to build knowledge. Teachers make design decisions about physical and virtual spaces supported by information and communications technologies, and about curriculum. Design influences how students go about their work, and their…
Descriptors: Instructional Design, Communities of Practice, Educational Environment, Program Design