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Primary School Pupils' Attitudes toward Learning Programming through Visual Interactive Environments
Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
Schroeder, Barbara – AACE Journal, 2009
With the increasing emphasis in higher education to provide opportunities for students to work and collaborate in groups, enhancing problem-solving and critical-thinking skills, instructors are looking beyond traditional course management tools to emerging technologies. One technology that supports group collaboration is a wiki. However, many…
Descriptors: Higher Education, Group Activities, Cooperation, Best Practices
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Toth, Peter – Online Submission, 2010
The Masters Level Opportunities and Technological Innovation in Vocational Teacher Education project (http://motivate.tmpk.bmf.hu/) aims to develop the use and management of virtual learning environments [VLEs] in the area of vocational teacher training, drawing on a well established international partnership of institutions providing both…
Descriptors: Electronic Learning, Cooperative Learning, Curriculum Development, Standards

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