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Krivec, Tjaša; Muck, Tadeja; Germadnik, Rolanda Fugger; Majnaric, Igor; Golob, Gorazd – Journal of Visual Impairment & Blindness, 2014
Everyone has the right to freely participate in the cultural life of the community (United Nations, 2012). In Europe and around the globe, many efforts have been made in order to include people with visual impairments and blindness into the cultural life. The objects and artifacts exhibited in museums for people with visual impairments are…
Descriptors: Visual Impairments, Blindness, Museums, Tactile Adaptation
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
Adewara, Ademola Johnson; Lawal, Olufunke – Turkish Online Journal of Distance Education, 2015
The Open and Distance Learning (ODL) education for science teachers is seen as a solution to the problems of equity and access to teacher education in Nigeria. It is used to provide cost-effective Science Teacher Education, and to train large numbers of teachers within a short period of time. The need for training science teachers through ODL…
Descriptors: Science Teachers, Foreign Countries, Case Studies, College Students
Kopasz, Katalin; Makra, Peter; Gingl, Zoltan – European Journal of Physics, 2011
We present Edaq530, a low-cost, compact and easy-to-use digital measurement solution consisting of a thumb-sized USB-to-sensor interface and measurement software. The solution is fully open-source, our aim being to provide a viable alternative to professional solutions. Our main focus in designing Edaq530 has been versatility and transparency. In…
Descriptors: Measurement, Computer Software, Open Source Technology, Natural Sciences
St. John, Stuart A. – Physics Education, 2012
The purpose of this work was to investigate ways in which everyday computers can be used in schools to fulfil several of the roles of more expensive, specialized laboratory equipment for teaching and learning purposes. The brief adopted was to keep things as straightforward as possible so that any school science department with a few basic tools…
Descriptors: Physics, Laboratory Equipment, Computer Peripherals, Science Departments
Valdés Aguirre, Benjamín; Ramírez Uresti, Jorge A.; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
Sharing user information between systems is an area of interest for every field involving personalization. Recommender Systems are more advanced in this aspect than Intelligent Tutoring Systems (ITSs) and Intelligent Learning Environments (ILEs). A reason for this is that the user models of Intelligent Tutoring Systems and Intelligent Learning…
Descriptors: Intelligent Tutoring Systems, Models, Open Source Technology, Computers
Veenstra, Baukje; van Geert, Paul L. C.; van der Meulen, Bieuwe F. – Mind, Brain, and Education, 2012
In this exploratory multiple case study, it is examined how a computer game focused on improving ineffective learning behavior can be used as a tool to assess, improve, and study real-time mouse behavior (MB) in different types of children: 18 children (3.8-6.3 years) with Autistic Spectrum Disorder (ASD), Attention Deficit/Hyperactivity Disorder…
Descriptors: Attention Deficit Hyperactivity Disorder, Autism, Disabilities, Children
Chaputula, Aubrey Harvey – Program: Electronic Library and Information Systems, 2012
Purpose: The purpose of this research is to look at the state, adoption and use of ICTs by students and academic staff at Mzuzu University. Design/methodology/approach: The research used a survey method whose study population included students, academic and library staff. Data for the study were collected using an interview guide and…
Descriptors: Foreign Countries, College Students, College Faculty, Computer Uses in Education
Flaherty, William – School Business Affairs, 2011
Spotsylvania County Public Schools (SCPS) in Virginia uses a document-imaging solution that leverages the features of a multifunction printer (MFP). An MFP is a printer, scanner, fax machine, and copier all rolled into one. It can scan a document and email it all in one easy step. Software is available that allows the MFP to scan bubble sheets and…
Descriptors: Computer System Design, Databases, Computer Uses in Education, School Districts
Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
Shimizu, Hirofumi; Yoon, Soyoung; McDonough, Christopher S. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
We taught seven preschoolers with developmental disabilities to point-and-click with a computer mouse. The computer-based training program consisted of three parts, based on a task analysis of the behavioral prerequisites to point-and-click. Training 1 was designed to shape moving the mouse. Training 2 was designed to build eye-hand coordination…
Descriptors: Developmental Disabilities, Task Analysis, Human Body, Skill Development
Lane, Alison E.; Ziviani, Jenny M. – Computers & Education, 2010
Effective use of computers in education for children requires consideration of individual and developmental characteristics of users. There is limited empirical evidence, however, to guide educational programming when it comes to children and their acquisition of computing skills. This paper reports on the influence of previous experience and…
Descriptors: Computers, Programming, Computer Literacy, Academic Achievement
Jaworski, Joy; Murphy, Kris – SchoolArts: The Art Education Magazine for Teachers, 2009
In this article, the authors describe how they incorporated environmental awareness into their art curriculum. Here, they describe a digital photography project in which their students used flatbed scanners as cameras. Their students composed their objects directly on the scanner. The lesson enabled students to realize that artists have voices…
Descriptors: Photography, Computer Peripherals, Art Activities, Environmental Education
Carleton, Renee E. – Bioscene: Journal of College Biology Teaching, 2012
Computer-aided learning (CAL) is used increasingly to teach anatomy in post-secondary programs. Studies show that augmentation of traditional cadaver dissection and model examination by CAL can be associated with positive student learning outcomes. In order to reduce costs associated with the purchase of skeletons and models and to encourage study…
Descriptors: Computer Assisted Instruction, Computers, Anatomy, Internet

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