Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Achievement Gains | 1 |
| Behavioral Objectives | 1 |
| Computer Games | 1 |
| Computer Software Evaluation | 1 |
| Computer System Design | 1 |
| Design Preferences | 1 |
| High School Students | 1 |
| Program Content | 1 |
| Science Achievement | 1 |
| Science Activities | 1 |
| Scientific Literacy | 1 |
| More ▼ | |
Source
| Journal of Computers in… | 1 |
Author
| Foster, Aroutis | 1 |
| Shah, Mamta | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design

Peer reviewed
Direct link
