Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Game Based Learning | 2 |
| Asian Culture | 1 |
| Chinese | 1 |
| Cognitive Processes | 1 |
| College Students | 1 |
| Competence | 1 |
| Computer Games | 1 |
| Computer System Design | 1 |
| Cultural Awareness | 1 |
| Decision Making | 1 |
| More ▼ | |
Source
| IEEE Transactions on Learning… | 2 |
Author
| An, Brian | 1 |
| Biswas, Gautam | 1 |
| Brawner, Keith | 1 |
| Brown, Donald | 1 |
| Goldberg, Benjamin S. | 1 |
| Guerlain, Stephanie | 1 |
| Hoffman, Michael | 1 |
| Mohammed, Naveeduddin | 1 |
| Rajendran, Ramkumar | 1 |
| Sottilare, Robert A. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
Audience
Location
| Tennessee (Nashville) | 1 |
| Virginia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Biswas, Gautam; Rajendran, Ramkumar; Mohammed, Naveeduddin; Goldberg, Benjamin S.; Sottilare, Robert A.; Brawner, Keith; Hoffman, Michael – IEEE Transactions on Learning Technologies, 2020
Intelligent learning environments can be designed to support the development of learners' cognitive skills, strategies, and metacognitive processes as they work on complex decision-making and problem-solving tasks. However, the complexity of the tasks may impede the progress of novice learners. Providing adaptive feedback to learners who face…
Descriptors: Decision Making, Difficulty Level, Hierarchical Linear Modeling, Cognitive Processes
An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness

Peer reviewed
Direct link
