Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Calculus | 1 |
| College Students | 1 |
| Comparative Analysis | 1 |
| Computer Games | 1 |
| Decision Making | 1 |
| Educational Practices | 1 |
| Game Based Learning | 1 |
| Instructional Effectiveness | 1 |
| Learner Engagement | 1 |
| Mathematical Concepts | 1 |
| Mathematics Instruction | 1 |
| More ▼ | |
Source
| ProQuest LLC | 1 |
Author
| Armanto Sutedjo | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Armanto Sutedjo – ProQuest LLC, 2023
Digital Game-Based Learning (DGBL) demonstrated a positive impact on students' motivation, engagement, knowledge acquisition, and many other areas. However, all the benefits DGBL can offer for the classroom do not seem to be enticing enough to persuade classroom instructors to implement DGBL in their classroom. There is a disconnect between…
Descriptors: Teaching Methods, Mathematics Instruction, Computer Games, Game Based Learning

Direct link
