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Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
Lea Anne Daughrity – ProQuest LLC, 2021
MakerBuses are travelling makerspaces that deliver hands-on tools and resources to community-wide locations to foster 21st century learning and development. Often found in K-12 schools, MakerBuses provide accessible and tangible learning opportunities for all learners, even in the most underserved communities. This single, typical case study…
Descriptors: Case Studies, Elementary Secondary Education, Shared Resources and Services, 21st Century Skills
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology