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Amélie Lemieux – Reading Research Quarterly, 2024
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project.…
Descriptors: Gender Issues, Adolescents, Researchers, Novices
Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
Salminen-Saari, Jessica F. A.; Garcia Moreno-Esteva, Enrique; Haataja, Eeva; Toivanen, Miika; Hannula, Markku S.; Laine, Anu – ZDM: Mathematics Education, 2021
Given the recent development of mobile gaze-tracking devices it has become possible to view and interpret what the student sees and unravel the associated problem-solving processes further. It has also become possible to pinpoint joint attention occurrences that are fundamental for learning. In this study, we examined joint attention in…
Descriptors: Problem Solving, Cooperative Learning, Attention, Eye Movements
Brennan, Karen – Journal of the Learning Sciences, 2021
Background: A variety of self-directed opportunities to learn how to program are available to kids. But how do kids manage the motivational and cognitive challenges of creating projects? Methods: I examined this question in the context of kids working at home with the Scratch programming environment, based on thematic analysis of semi-structured…
Descriptors: Self Management, Independent Study, Programming, Student Projects
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Borgonovi, Francesca; Han, Seong Won; Greiff, Samuel – Journal of Educational Psychology, 2023
Effective collaborative problem solving comprises cognitive dimensions, in which men tend to outperform women, and social dimensions in which women tend to outperform men. We extend research on between-country differences in gender gaps by considering collaborative problem solving and its association with two indicators of societal-level gender…
Descriptors: Gender Differences, Problem Solving, Cooperation, Cultural Differences
Holm, Jennifer, Ed.; Mathieu-Soucy, Sarah, Ed. – Canadian Mathematics Education Study Group, 2020
The 43rd meeting of Canadian Mathematics Education Study Group (CMESG) was held at St. Francis Xavier University in Antigonish, Nova Scotia (May 31-June 4, 2019). This meeting marked only the third time CMESG/GCEDM (Groupe Canadien d'Étude en Didactique des Mathématiques) had been held in Nova Scotia (1996, 2003), and the first time it had been…
Descriptors: Mathematics Education, Problem Based Learning, Teaching Methods, Postsecondary Education
Fullan, Michael; Gardner, Mag; Drummy, Max – Educational Leadership, 2019
Noting that teens are disengaged in school and increasingly dispirited by social problems, the authors argue that these students need learning environments that foster engagement, connection, and a greater sense of purpose. They make the case for deep learning--learning that helps students "make connections to the world, to think critically,…
Descriptors: Adolescents, Educational Environment, Learner Engagement, Student School Relationship
Walan, Susanne – Research in Science & Technological Education, 2021
Background: There is a shortage of people in the STEM sector, and it has been argued that more needs to be done, especially to attract girls. Furthermore, there is a need to develop twenty-first-century skills. No studies seem to have explored the combination of activities in makerspaces and the use of drama to stimulate interest in STEM and…
Descriptors: Children, Adolescents, Females, Elementary School Students
Houghton, Tony; Lavicza, Zsolt; Diego-Mantecón, Jose Manuel; Fenyvesi, Kristof; Weinhandl, Robert; Rahmadi, Imam Fitri – Journal of Technology and Science Education, 2022
Collaborative Problem Solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS is an intensive, time-constrained workshop-based process to build mutual trust between customers and industry experts in order to synergically develop creative solutions. The main…
Descriptors: Cooperation, Problem Solving, Cooperative Learning, Industry
Yavuz, Emine; Atar, Hakan Yavuz – International Journal of Assessment Tools in Education, 2020
Technological advancements initially made it possible for individuals with different cultures from different parts of the world to consider working together, and eventually collaboration turned into a necessity. Based on this necessity, OECD measured collaborative problem-solving (CPS) competencies of 15-year-old students from the countries…
Descriptors: Cooperative Learning, Teamwork, Problem Solving, 21st Century Skills
Saarinen, Aino I. L.; Lipsanen, Jari; Hintsanen, Mirka; Huotilainen, Minna; Keltikangas-Järvinen, Liisa – International Journal of Educational Psychology, 2021
Recently, the use of information and communications technology (ICT) at school has been extensively increased in Finland. This study investigated whether the use of ICT at school is linked to students 'learning outcomes in Finland. We used the Finnish PISA 2015 data (N=5037). Cognitive learning outcomes (i.e. science, mathematics, reading,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Science Achievement
Diego-Mantecón, José-Manuel; Blanco, Teresa-F.; Ortiz-Laso, Zaira; Lavicza, Zsolt – Comunicar: Media Education Research Journal, 2021
Secondary education curricula highlight competence-based learning; although meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study under the Erasmus+ and H2020…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Kuo, Bor-Chen; Liao, Chen-Huei; Pai, Kai-Chih; Shih, Shu-Chuan; Li, Cheng-Hsuan; Mok, Magdalena Mo Ching – Educational Psychology, 2020
The current study explores students' collaboration and problem solving (CPS) abilities using a human-to-agent (H-A) computer-based collaborative problem solving assessment. Five CPS assessment units with 76 conversation-based items were constructed using the PISA 2015 CPS framework. In the experiment, 53,855 ninth and tenth graders in Taiwan were…
Descriptors: Computer Assisted Testing, Cooperative Learning, Problem Solving, Item Response Theory
Tsai, Meng-Jung; Wang, Ching-Yeh; Wu, An-Hsuan; Hsiao, Chun-Ying – Journal of Educational Computing Research, 2021
Robotics education has gradually been emphasized in contemporary school curricula; however, assessment tools for robotics learning are still limited. Based on Bloom's Taxonomy of educational objectives, this study aimed to develop the Robotics Learning Self-Efficacy Scale (RLSES) with a two-level construct of five dimensions for assessing…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Student Evaluation

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