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Matthew P. Shatzkin; Wei Chen; David S. Greisler; Christopher Kratz – Journal of Education for Business, 2024
Teaching statistics to undergraduate business students is an enduring challenge, often due to student apprehension and low understanding of relevance. The Data to Decision Project is an approach designed to address this challenge. At the onset of an introductory statistics course, fifty-two students received instruction on the Define, Collect,…
Descriptors: Undergraduate Students, Business Administration, Undergraduate Study, Statistics
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Chuan Chih Hsu; Chia Shih Su; Kua I. Su; Chia Li Su – Mathematics Teaching Research Journal, 2024
This study investigates the impact of Project-Based Learning (PBL) with an emphasis on statistics on 26 Kinesiology students from a prominent Chilean university. A mixed-methodological approach was employed for the qualitative and quantitative analysis of data collected through surveys, supplementary interviews, and performance evaluations of…
Descriptors: Active Learning, Student Projects, Skill Development, Science Process Skills
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McKim, Courtney; Young, Suzanne; Weatherford, Jennifer – Educational Research: Theory and Practice, 2019
The purpose of this qualitative study was to better understand how faculty approach teaching statistics. This study sought to further understand the instructional strategies professors' use and how faculty try to improve academic success in a statistics course.
Descriptors: Teaching Methods, Graduate Students, Statistics, Academic Achievement
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Martin, Andrew P. – International Journal of Higher Education, 2018
Two-stage exams have gained traction in education as a means of creating collaborative active-learning experiences in the classroom in a manner that advances learning, positively increases student engagement, and reduces test anxiety. Published analyses have focused almost exclusively on the increase in student scores from the first individual…
Descriptors: Active Learning, Learning Experience, Scores, Tests
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Chen, Cheng-Chia; Huang, ChingChih; Gribbins, Michele; Swan, Karen – Online Learning, 2018
"Gamified" active learning has been shown to increase students' academic performance and engagement and help them make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the…
Descriptors: Management Systems, Computer Games, Educational Games, Costs
Tufts Univ., Medford, MA. – 1994
This report describes a detailed, multi-site evaluation of ConStatS, a curricular software package for helping students conceptualize introductory statistics. ConStatS employs a novel approach for forcing students into an active, experimental style of learning. This evaluation allowed an assessment of the degree to which curricular software helps…
Descriptors: Academic Achievement, Active Learning, Computer Assisted Instruction, Computer Software Evaluation
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Willemsen, Eleanor W. – New Directions for Teaching and Learning, 1995
The role of metacognition in fostering or inhibiting success in introductory quantitative college courses is examined. One teacher's efforts to build student confidence in an elementary statistics course for psychology are described, and student resistance to active learning methods is discussed. (MSE)
Descriptors: Academic Achievement, Academic Persistence, Active Learning, Classroom Techniques