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L. J. Bradley; K. E. Meyer; M. S. Kerr; S. D. Maddux; A. J. Heck; R. E. Reeves; E. K. Handler – Anatomical Sciences Education, 2025
Human anatomy is a foundational course in graduate health professional programs. Given the increased enrollment in anatomy courses, along with the development of new technologies, institutions are increasingly compelled to provide alternative course formats, including online learning. Similarly, higher education is increasingly transitioning from…
Descriptors: Active Learning, Online Courses, Anatomy, Instructional Effectiveness
Anshul Shah; Thomas Rexin; Fatimah Alhumrani; William G. Griswold; Leo Porter; Gerald Soosai Raj – ACM Transactions on Computing Education, 2025
Objectives: The traditional, instructor-led form of live coding has been extensively studied, with findings showing that this form of live coding imparts similar learning to static-code examples. However, a concern with Traditional Live Coding is that it can turn into a passive learning activity for students as they simply observe the instructor…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Programming
Zachary A. Riley; Samia Vanderkolff; Michaela A. Wilson – International Journal of Kinesiology in Higher Education, 2025
Traditional lecture-based teaching methods have been used in college classrooms for a long time despite the increasing evidence that active learning is more beneficial for student learning outcomes. One teaching method that has been linked to active learning is using flipped classroom approach where students initially receive material on their…
Descriptors: Flipped Classroom, College Instruction, Kinesiology, Undergraduate Students
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Brett P. Matherne; Wendy Swenson Roth – Active Learning in Higher Education, 2025
Technological advancements and market pressures are driving the development of pedagogical course design approaches. By using organizational design research into structuring organizations and work processes to improve effectiveness and efficiency, we focus on two structural constructs from organizational design research: standardization (of…
Descriptors: Organizational Theories, Blended Learning, Flipped Classroom, Centralization
The Data to Decision Project: An Experiential Approach to Teaching Undergraduate Business Statistics
Matthew P. Shatzkin; Wei Chen; David S. Greisler; Christopher Kratz – Journal of Education for Business, 2024
Teaching statistics to undergraduate business students is an enduring challenge, often due to student apprehension and low understanding of relevance. The Data to Decision Project is an approach designed to address this challenge. At the onset of an introductory statistics course, fifty-two students received instruction on the Define, Collect,…
Descriptors: Undergraduate Students, Business Administration, Undergraduate Study, Statistics
Alaa Althubaiti; Suha M. Althubaiti – SAGE Open, 2024
The flipped classroom (FC) is a pedagogical model with an active learning concept and a hybrid course design that reverses the typical lecture process. Given the widespread use of online delivery methods, there is a need to explore the FC in delivering statistics courses. This study employs a prospective quasi-experimental study design to evaluate…
Descriptors: Flipped Classroom, Statistics Education, Data Analysis, Computer Software
Kittiya Plodkaew; Kanitkan Pankaew; Chanankarn Suwanreung; Chaiwut Komat – Higher Education Studies, 2025
This research aimed to: (1) develop interactive multimedia to enhance performance on the National Educational Test at the basic level in Mathematics, (2) develop teachers' competency in interactive multimedia utilization, and (3) investigate the effects of interactive multimedia on student learning outcomes. The study involved two target groups:…
Descriptors: Foreign Countries, National Competency Tests, Mathematics Tests, Multimedia Instruction
Andrea Betti; Pablo Biderbost; Esther Vaquero – SAGE Open, 2025
This article assesses the effectiveness of two active learning formats -- a fully flipped and a semi-traditional one -- for students' soft skills, such as critical thinking, teamwork, self-efficacy, and learning perception, and for students' achievement measured in terms of grades. To measure the impact on the soft skills, it uses a Wilcoxon test,…
Descriptors: Flipped Classroom, Political Science, Soft Skills, Academic Achievement
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
I Kadek Suartama; I Komang Sudarma; I Gde Wawan Sudatha; Adrianus I Wayan Ilia Yuda Sukmana; Ketut Susiani – Journal of Education and Learning (EduLearn), 2024
Education is a pivotal pillar in modern society, and technology has brought about major changes in how students learn. Online learning is becoming an increasingly popular form of education, especially since the coronavirus disease (COVID-19) pandemic broke out. However, the challenge of maintaining student engagement and motivation in online…
Descriptors: Foreign Countries, Electronic Learning, Active Learning, Student Projects
Li Ruijuan; Sarit Srikhoa; Nirat Jantharajit – Asian Journal of Education and Training, 2023
This study delves into the integration of collaborative and active learning methodologies as a means to enhance both academic achievement and self-motivation among students in the realm of vocational education. Collaborative learning, with its emphasis on teamwork, problem-solving, and social responsibility, complements the active learning…
Descriptors: Cooperative Learning, Active Learning, Teaching Methods, Academic Achievement
Retha A. Reynolds – ProQuest LLC, 2024
This study investigated the effectiveness of culturally relevant project-based learning to address the academic achievement gap between Black and Brown students and their White and Asian American peers at New Hope Elementary School. The research aimed to determine if culturally relevant project-based learning could enhance academic outcomes,…
Descriptors: Culturally Relevant Education, Active Learning, Student Projects, Academic Achievement
Pascal Kaneza; Jean Baptiste Nkurunziza; Innocent Twagilimana – African Journal of Research in Mathematics, Science and Technology Education, 2024
The main objective of this intervention study was to investigate the effect of three teaching approaches, namely the traditional teaching method (TTM), a teacher-based demonstration experiment (TBDE) and a student hands-on experiment (SHE), on students' academic performance. A total number of 324 senior five students studying chemistry as one of…
Descriptors: Instructional Effectiveness, Active Learning, Science Experiments, Teaching Methods
Rosselle Joy L. Martinez; Joshua T. Soriano – Journal of Education and Learning (EduLearn), 2025
The study examines the impact of lens exploration and navigation stations (LENS) activity on students' academic performance in bio-inspired optics, focusing on the gain score, to provide empirical evidence on its effectiveness in fostering deeper comprehension and engagement. The design of the study is quantitative research and uses a…
Descriptors: Optics, Academic Achievement, Science Instruction, Class Activities

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