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Mardi, Fatemeh – Technology, Pedagogy and Education, 2022
Grounded in the Community of Inquiry framework, a three-pronged response to text discussion strategy was implemented in an online graduate level course. The strategy is made up of digital powerups, a guided self-connection section, and expressing what they learned from their peers. A qualitative content analysis of student reflections of using…
Descriptors: Difficulty Level, Individualized Instruction, Sense of Community, Audio Equipment
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Garcia, Consuelo; Badia, Antoni – Technology, Pedagogy and Education, 2020
This study evaluated the online participation of 40 students who, while studying a graduate programme in a fully online higher education institution, were assigned to small online groups for a four-week period in order to develop a written task. The type and frequency of their postings in the online forums were analysed. In addition, knowledge…
Descriptors: Computer Mediated Communication, Asynchronous Communication, Cooperative Learning, Online Courses
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Delahunty, Janine; Verenikina, Irina; Jones, Pauline – Technology, Pedagogy and Education, 2014
This review focuses on three interconnected socio-emotional aspects of online learning: interaction, sense of community and identity formation. In the intangible social space of the virtual classroom, students come together to learn through dialogic, often asynchronous, exchanges. This creates distinctive learning environments where learning…
Descriptors: Literature Reviews, Electronic Learning, Student Participation, Interaction
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deNoyelles, Aimee; Raider-Roth, Miriam – Technology, Pedagogy and Education, 2016
This article details the results of an action research study which investigated how teachers used online learning community spaces to develop and support their teaching and learning of the Jewish Court of All Time (JCAT), a web-mediated, character-playing, simulation game that engages participants with social, historical and cultural curricula.…
Descriptors: Faculty Development, Computer Simulation, Educational Games, Computer Games
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Oztok, Murat – Technology, Pedagogy and Education, 2013
This article discusses the possibilities that tacit knowledge could provide for social constructivist pedagogies; in particular, pedagogies for online learning. Arguing that the tacit dimension of knowledge is critical for meaning making in situated learning practices and for a community of practice to function, the article considers whether…
Descriptors: Electronic Learning, Online Courses, Social Capital, Constructivism (Learning)
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Seddon, Kathy; Postlethwaite, Keith – Technology, Pedagogy and Education, 2007
This paper describes the construction and testing of a model designed to inform contributors to online collaborative dialogues about the nature of their contribution, and to guide the input from tutors who facilitate these dialogues. In particular, the model was designed to assist reflection on learning behaviours in online dialogues by…
Descriptors: College Faculty, Expertise, Administrators, Principals