Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Anxiety | 1 |
| Computer Games | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Gender Bias | 1 |
| High Schools | 1 |
| Language Teachers | 1 |
| Teacher Attitudes | 1 |
| Technology Uses in Education | 1 |
| Video Games | 1 |
| Vocational English (Second… | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Norway | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shilan Ahmadian; Lisbeth M. Brevik; Elisabet Öhrn – Journal of Computer Assisted Learning, 2024
Background: In Norway, games were introduced into the 2020 English curriculum; acknowledging games as language learning resources alongside other text-based material. However, little is known about the type of games selected by English teachers, reasons for doing so, or how games are actually used in teaching. This is particularly relevant in…
Descriptors: Foreign Countries, High Schools, Language Teachers, Vocational English (Second Language)

Peer reviewed
Direct link
