Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Grantee Submission | 3 |
Author
| Joyce, Jeanette | 1 |
| Klute, Mary | 1 |
| Lee, Ji-Eun | 1 |
| Norford, Jennifer | 1 |
| Norum, Reilly | 1 |
| Ottmar, Erin | 1 |
| Rahimi, Seyedahmad | 1 |
| Rhoads, Christopher | 1 |
| Serdiouk, Marina | 1 |
| Shute, Valerie | 1 |
| Yanoski, David | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 1 |
| Numerical/Quantitative Data | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Elementary Education | 3 |
| Middle Schools | 3 |
| Junior High Schools | 2 |
| Secondary Education | 2 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
Audience
Location
| California | 1 |
| Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 1 |
Norum, Reilly; Lee, Ji-Eun; Ottmar, Erin – Grantee Submission, 2022
This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The…
Descriptors: Computer Games, Game Based Learning, Student Characteristics, Visual Aids
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement

Peer reviewed
Direct link
