Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Citation Analysis | 1 |
| Computer Games | 1 |
| Educational Research | 1 |
| Elementary Secondary Education | 1 |
| Game Based Learning | 1 |
| Higher Education | 1 |
| Network Analysis | 1 |
| Path Analysis | 1 |
| Video Games | 1 |
Source
| Educational Technology &… | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ratnasari, Wiwit; Chou, Tzu-Chuan; Huang, Chen-Hao – Educational Technology & Society, 2023
The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such learning has shifted along with the increasing complexity of the digital environment. Our study thus aims to identify research standing at this important juncture and to explain the shift in digital game-based…
Descriptors: Educational Research, Citation Analysis, Network Analysis, Game Based Learning

Peer reviewed
Direct link
