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Jean Claude Gasana; Pheneas Nkundabakura; Theophile Nsengimana; Olivier Habimana; Pascasie Nyirahabimana; Ezechiel Nsabayezu – Education and Information Technologies, 2024
Various researchers have reported that learners still have a limited conceptual knowledge of linear motion which may affect their learning achievement and motivation towards this subject matter. For this purpose, an investigation was conducted to find out the effect of the Project-Based Learning (PBL) approach with educational robotics on senior…
Descriptors: Foreign Countries, Science Education, Physics, Robotics
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Jing Yan; Shihui Liu; Catherine Armwood-Gordon; Lin Li – Education and Information Technologies, 2024
According to NSF (2017), even though the number of minority students in America's college-age population has been on the rise, those who choose Science, technology, engineering, and mathematics (STEM) as their majors are significantly fewer. There is an urgent need for African Americans, being the underrepresented minorities in STEM-related…
Descriptors: Flipped Classroom, Minority Group Students, STEM Education, Majors (Students)
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Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
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Yildiz Durak, Hatice – Education and Information Technologies, 2021
Pre-service training is the most important stage when teachers learn about integrating technology into their teaching. Pre-service teachers' perceptions of the effectiveness of technologies can be used to predict their intention of including technology in their classrooms in the future. Having the necessary technical equipment available is…
Descriptors: Preservice Teachers, Technology Integration, Educational Environment, Authentic Learning
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Solodikhina, ?nna; Solodikhina, ?aria – Education and Information Technologies, 2022
Engineering education must be changed following the change in the labor market. The cult of innovation has led to a demand for innovators who have both the mindset of an inventor who can see a problem and find a way to solve it, and the mindset of an entrepreneur who is ready to bring that solution to life. Thus, teaching a techno-innovator…
Descriptors: Engineering Education, Thinking Skills, Innovation, Skill Development
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Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
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Saleh Alabdulaziz, Mansour – Education and Information Technologies, 2023
The aim of this study is to determine whether Escape Rooms can be used as an active methodological approach for the purpose of teaching mathematics. The research adapted a quantitative approach via an experimental design. Two different study groups were established, the first of which comprised the control group who were taught using conventional…
Descriptors: Educational Games, Puzzles, Mathematics Instruction, Teaching Methods
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Fokides, Emmanuel; Papoutsi, Alexandra – Education and Information Technologies, 2020
Primary school students find it difficult to grasp concepts related to electricity. On the other hand, tangible user interfaces, such as Makey-Makey, offer an interesting alternative for teaching this subject. In order to examine whether the above holds true, a pilot project was carried out, having as a target group 75 students aged 10-11, divided…
Descriptors: Energy, STEM Education, Elementary School Students, Elementary School Science
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Ivanova, E. M.; Vishnekov, A. V. – Education and Information Technologies, 2020
The problem of students' motivation to learn an ever-increasing amount of knowledge (especially in the field of information and communication technologies) is more relevant than ever. This problem can be solved on the basis of students' active involvement in the educational process. This paper surveys modern approaches to motivate students to…
Descriptors: Blended Learning, Student Motivation, Active Learning, Integrated Learning Systems
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Annansingh, Fenio – Education and Information Technologies, 2019
The use of a virtual learning environment is increasingly gaining popularity with universities among students and instructors. VLEs is said to increase flexibility and promote independent learning. However, the pedagogical effects and the contribution of instructors in student's experience of cognitive active learning in these online classrooms is…
Descriptors: Active Learning, Student Attitudes, Teacher Attitudes, Virtual Classrooms