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Alamri, Mahdi Mohammed – Education Sciences, 2021
This research focused on the potential of project-based learning and blended learning, which offer a distinctive cross-point in regard to building 21st-century skills in the classroom. Specifically, this research hypothesized that using the BPBL approach has an effect on perceived self-efficacy, perceived enjoyment, perceived usefulness,…
Descriptors: Blended Learning, Active Learning, Student Projects, 21st Century Skills
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Galatsopoulou, Fani; Kenterelidou, Clio; Kotsakis, Rigas; Matsiola, Maria – Education Sciences, 2022
Audiovisual content is highly employed in modern education curricula. This study aimed to identify students' perceptions regarding the use of video in the courses they attend. Quantitative research was conducted among students of journalism and communication studies. Four courses were used for this study that employ video-based and video-assisted…
Descriptors: Student Attitudes, Video Technology, Active Learning, Vignettes
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Dai, Nguyen Van; Trung, Vu Quoc; Tiem, Chu Van; Hao, Kieu Phuong; Anh, Dao Thi Viet – Education Sciences, 2021
Developing students' self-study capacity is an urgent task of high schools in the current educational renovation period in Vietnam. This article presents research findings on developing self-study capacity for students through building and organizing teaching activities of 11th-grade organic chemistry project topics according to the blended…
Descriptors: Active Learning, Student Projects, Problem Based Learning, Blended Learning
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Zamora-Polo, Francisco; Corrales-Serrano, Mario; Sánchez-Martín, Jesús; Espejo-Antúnez, Luis – Education Sciences, 2019
Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies…
Descriptors: Active Learning, Teaching Methods, Computer Games, Student Motivation
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Srinivasan, Seshasai; Ramos, Juan Antonio Lopez; Muhammad, Nasim – Education Sciences, 2021
As they emerge from the pandemic, universities worldwide are evaluating the adaptations in the education sector during the pandemic and determining their course of action for the future. In this work, drawing on the lessons from four courses across two different universities, a survey of over 300 students, and the literature, we present strategies…
Descriptors: COVID-19, Pandemics, Higher Education, Program Implementation
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Church, Frank C.; Cooper, Scott T.; Fortenberry, Yolanda M.; Glasscock, Laura N.; Hite, Rebecca – Education Sciences, 2021
The impacts of the COVID-19 pandemic throughout the world continue. These impacts influence many aspects of life, work, healthcare, and education in the U.S., which are drastically affected by the COVID-19 pandemic. Thus, a considerable challenge to tertiary-level education has been how to adapt our teaching styles and modalities to keep all…
Descriptors: STEM Education, Medical Education, Teaching Methods, COVID-19