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Carman, Angela; Brady, Christy; Conatser, Trey – College Teaching, 2022
Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but…
Descriptors: Thinking Skills, Skill Development, Game Based Learning, Instructional Innovation
Dubas, Justin M.; Toledo, Santiago A. – College Teaching, 2015
Presented here is a practical tool called the Active Reading Document (ARD) that can give students the necessary incentive to engage with the text/readings. By designing the tool to incrementally develop student understanding of the material through reading using Marzano's Taxonomy as a framework, the ARD offers support through scaffolding as they…
Descriptors: Active Learning, Reading Programs, Reading Skills, Reading Strategies
Schwebel, David C.; Schwebel, Milton – College Teaching, 2002
Lectures remain the primary method of instruction in higher education despite several limitations: Students typically lose interest during hour-long lectures, lectures lead to rote learning by some students, and lectures do not lead to development of higher-level conceptual thinking skills. As an alternative to a lecture on the topic, an active…
Descriptors: Rote Learning, Nonverbal Communication, Lecture Method, Thinking Skills

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