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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Souleles, Nicos – British Journal of Educational Technology, 2017
There is continuous debate on the role of digital media tools in art and design Higher Education, and in particular their potential contribution towards teaching and learning. The related literature indicates that there is a dichotomy between digital and traditional tools. This study investigates the views of a cohort of art and design students…
Descriptors: Art Education, Design, Handheld Devices, Task Analysis
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Debuse, Justin C. W.; Lawley, Meredith – British Journal of Educational Technology, 2016
Providing students with high quality feedback is important and can be achieved using computer-based systems. While student and educator perspectives of such systems have been investigated, a comprehensive multidisciplinary study has not yet been undertaken. This study examines student and educator perspectives of a computer-based assessment and…
Descriptors: Teacher Student Relationship, Educational Benefits, Teacher Attitudes, Computer Assisted Testing
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Sanchez, Jaime; Salinas, Alvaro; Contreras, David; Meyer, Eduardo – British Journal of Educational Technology, 2011
This paper seeks to contribute to the discussion on the current generation of students and their relationship to technology, providing qualitative, empirical information obtained in the Chilean context. The study analyses and discusses the ideas regarding the emergence of a new generation of learners, or digital natives, as characterised by…
Descriptors: Foreign Countries, Teacher Attitudes, Generational Differences, Student Attitudes
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Rose, Ellen – British Journal of Educational Technology, 2011
As reading shifts from the page to the screen, research focuses primarily upon the nature and effects of hypertextual reading. However, many of the texts that university students read for academic purposes are digitised texts that begin life as paper-based books and papers and are read on-screen. Applying the principles and practices of…
Descriptors: Student Attitudes, Phenomenology, Reading Strategies, Electronic Publishing
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Li, Yan; Ranieri, Maria – British Journal of Educational Technology, 2010
Literature review has found that despite the considerable attention focused on "digital natives", few studies have carefully investigated the characteristics of this group. The purpose of this study is to contribute to the debate on digital natives by providing a "piece of evidence" on the digital competence status of a group…
Descriptors: Foreign Countries, Role of Education, Adolescents, Grade 9
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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2