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ERIC Number: EJ1488747
Record Type: Journal
Publication Date: 2025
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-1814-0556
Available Date: 0000-00-00
Impact of Game-Based Student Response Systems on Academic Performance
Kristina Zhu; Donghyun Kim
International Journal of Education and Development using Information and Communication Technology, v21 n2 p178-194 2025
This study examines the relationship between game-based student response systems (GSRS) and college student academic performance. GSRS, such as Kahoot!, are emerging in classrooms as a "fun" way to review course material and test student understanding. Its increasing usage begs the question of its effectiveness for students. Therefore, this research tests the impact, using achievement goal theory and engagement theory as the foundation. The research model behind this study outlines the relationship between GSRS and academic performance with learning goal-orientation, performance goal-orientation, and engagement acting as mediators. We collected 157 completed survey responses and utilized Partial Least Squares (PLS) structural equation modeling. The findings highlight the significance of integrating GSRS in educational settings to enhance student engagement and foster a deeper understanding of course material.
International Journal of Education and Development using Information and Communication Technology. University of the West Indies Open Campus, Cavehill, Bridgetown, Barbados, BB11000, West Indies. e-mail: chiefeditor-ijedict@open.uwi.edu; Web site: http://ijedict.dec.uwi.edu/
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A