Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Author
| Bilias-Lolis, Evelyn | 1 |
| Bray, Melissa A. | 1 |
| Callison, Matthew | 1 |
| Kehle, Thomas J. | 1 |
| Knuth, Randy | 1 |
| Kuo, Annie Camey | 1 |
| Levias, Sheldon | 1 |
| Ortiz, Jennifer | 1 |
| Sutton, Paul S. | 1 |
Publication Type
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
| Journal Articles | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 3 | 1 |
| High Schools | 1 |
| Primary Education | 1 |
Audience
Location
| Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 2 |
Ortiz, Jennifer; Bray, Melissa A.; Bilias-Lolis, Evelyn; Kehle, Thomas J. – International Journal of School & Educational Psychology, 2017
The Good Behavior Game (GBG) is a group contingency intervention that has effectively reduced disruptive behavior and improved classroom management in many replications, for various settings and populations. The student composition of American public schools is changing, leading to culturally and linguistically diverse classrooms with unique…
Descriptors: Elementary School Students, Hispanic American Students, Educational Games, Student Behavior
Knuth, Randy; Sutton, Paul S.; Levias, Sheldon; Kuo, Annie Camey; Callison, Matthew – Grantee Submission, 2016
The purpose of this study is to describe and examine the structures and policies a public, comprehensive high school put in place to implement problem-based learning (PBL) across content areas. Starting in 2010, the school implemented PBL in the hopes of increasing students' career and college readiness skills. The research took place at a…
Descriptors: College Readiness, Career Readiness, High Schools, Problem Based Learning

Peer reviewed
Direct link
