Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| African Educational Research… | 1 |
| Interactive Learning… | 1 |
| Online Submission | 1 |
| PRIMUS | 1 |
| Science Education… | 1 |
| Theory and Research in Social… | 1 |
Author
| Anderson, Autumn | 1 |
| Green, Lauren | 1 |
| Hancock, Emilie | 1 |
| Huo, Yi | 1 |
| Ioannis Lefkos | 1 |
| Jenni Conrad | 1 |
| Jennifer Lynn Gallagher | 1 |
| Karakok, Gulden | 1 |
| Kiliç, Ismail | 1 |
| Ludwig, Jessica | 1 |
| Ulu, Melike Özmen | 1 |
| More ▼ | |
Publication Type
| Tests/Questionnaires | 7 |
| Journal Articles | 5 |
| Reports - Research | 5 |
| Reports - Descriptive | 2 |
Education Level
| Elementary Education | 6 |
| Higher Education | 4 |
| Postsecondary Education | 4 |
| Early Childhood Education | 2 |
| Primary Education | 2 |
| Grade 2 | 1 |
| Kindergarten | 1 |
Audience
Location
| Pennsylvania | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ioannis Lefkos – Science Education International, 2025
This study investigates the ability of future primary school teachers to design experiments when confronted with everyday life problems, particularly those involving complex phenomena or counterintuitive outcomes. Data were collected using a content analysis approach from the written assignments submitted during a Science Education university…
Descriptors: Preservice Teachers, Science Experiments, Research Design, Science Process Skills
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Kiliç, Ismail; Ulu, Melike Özmen – African Educational Research Journal, 2022
Within the achievements of life science, a course in primary education; students are expected to have knowledge and skills about cultural heritage elements in their immediate surroundings, family cooperation and solidarity, the Turkish flag and the National Anthem, Atatürk's childhood, cooperation and participation in group activities, natural…
Descriptors: Student Projects, Active Learning, Elementary Education, Cultural Influences
Jenni Conrad; Jennifer Lynn Gallagher; Wendy Chan – Theory and Research in Social Education, 2024
While recognized as a foundational practice, social studies educators struggle with enacting inquiry-based instruction. With critical inquiries that examine sociopolitical and other injustices, developing aligned compelling questions represents a challenge, particularly for elementary teachers. Informed by four lenses of criticality from social…
Descriptors: Elementary Education, Inquiry, Curriculum Development, Teacher Education Programs
Hancock, Emilie; Karakok, Gulden – PRIMUS, 2021
As students learn to problem solve in authentic situations, they must also develop metacognitive tools to manage and regulate their problem-solving process. To foster process-focused metacognition utilized by mathematical thinkers and problem solvers, inquiry-based learning classroom practices and an adapted version of portfolio problems were…
Descriptors: Metacognition, Reflection, Problem Solving, Cooperative Learning
Anderson, Autumn – Online Submission, 2016
The purpose of this study was to measure the effects of a Choice-Based art curriculum with students in an ESL (English as a Second Language) kindergarten classroom. Of specific interest to the researcher there was a strong correlation between students using visual aids and communication skills to set their own art making goals. Through action…
Descriptors: Art Education, Kindergarten, English Language Learners, Visual Aids
PDF pending restorationLudwig, Jessica; Green, Lauren – 1998
This paper describes the development, design, and implementation of an educational multimedia program. The program, "Jungle Quest," combined HyperStudio and word study in a game for classroom use. Methods for word study provide a carefully sequenced teaching of phonics, vocabulary, and spelling following children's natural stages of…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Games, Computer Software Development

Peer reviewed
Direct link
